Quote Originally Posted by Ryel View Post
Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.
1.0's bosses weren't that different, and in most cases they simply lacked the ground markers and cast bars. Even Rivenroad Nael was still about memorizing a dance and where to stand. It wasn't taken to the extreme like it was with Titan, but it was there.
Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
It would still be the same, but player attitudes would be worse than they currently are because the stakes would be higher, and with higher stakes comes higher levels of elitism.