Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 143

Hybrid View

  1. #1
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by cryptic_angel View Post
    I think it inconsiderate to use duty finder and not know the fights.

    Sure, I understand the idea of going in blind and how a segment of players enjoys that. However, those players should seek out like minded people to explore and learn fights with rather than subject some random strangers to their ineptitude.

    If you want to use duty finder as a personal explorer mode, run the dungeon the 1st week it is out when most of the player base does not know the dungeon. Otherwise, watch a video or find three other people/friends who want to spend an hour running a 15 min dungeon.
    Well Duty Finder is made for people who are learning, Yoshi-P said it himself:

    Therefore, players will be able to solo their way through level 1 to 15 as a battle class. From level 15 to 35, the players will "learn the basics of party play." After level 35, we expect some players to really start talking about the mechanics and strategies for boss battles.

    Even with the 2.5 second global cooldown, from a newbie standpoint, it's almost impossible to have a conversation during battle. Therefore, we intentionally left some extra room during the content (i.e. at the start, before a boss battle, when opening a treasure chest after the boss battle, etc.) to make it easier for players to say converse and to strategize (not including the battles that occur during the main scenario after defeating Ifrit). We would like new players to start using the chat after they are comfortable with the game.

    Therefore, we're not expecting players to chat during battle until they reach the high-level content. Chat should mainly take place "in between battles," "in between content," "in the city/field," and "during FATE." Of course, we expect players to form a party through /shout to have a better chance of beating battle content. While shouting may take some courage, I personally love seeing the conversations that take place via say and shout. I look forward to players talking about item stats, strategies, linkshell/free company recruiting, and general Q&A. We'll do our best to support the players from the system-side and the through the Lodestone. However, please note that no matter how fulfilling the system is, it's up to the players to utilize the system to communicate with other players.

    As for the experienced players, please spark up a conversation in between battles and quests whenever you have the opportunity. That is the key to starting conversation within the community!
    Now he did bring out Party Finder for those who want to play with like minded people who want to play with those who have the same mindset, same play style (wanting to get through asap, skipping cut scenes etc). They even say about Party Finder:

    When recruiting members to join your party, you will have the option of setting various recruitment criteria. Fields include duty type, average item level, roles, play style, and language.
    In Duty Finder there is so such clause stating any of that, it was made so SE could make sure that people (even low level people who just started) would have help getting though the dungeons that were needed for their progression. It doesn't say people using Duty Finder have to watch youtube either, though I'm not saying it bad for people to do it. People can't demand that it be done, some learn better though doing, not watching videos.

    All that is required to play this game is a system that will run it, everything else is extra, but not required for any person to have or do.
    (20)

  2. #2
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by cryptic_angel View Post
    I think it inconsiderate to use duty finder and not know the fights.

    Sure, I understand the idea of going in blind and how a segment of players enjoys that. However, those players should seek out like minded people to explore and learn fights with rather than subject some random strangers to their ineptitude.

    If you want to use duty finder as a personal explorer mode, run the dungeon the 1st week it is out when most of the player base does not know the dungeon. Otherwise, watch a video or find three other people/friends who want to spend an hour running a 15 min dungeon.
    I think it's inconsiderate to use DF and NOT expect new people/people who don't know the fight, as DF is the primary way new people even get content done, if any fool goes in expecting an expert group, they set it on them selves to be let down when they find someone that needs teaching, if you only want experienced people, then you make a party and ask for only those.
    (30)

  3. #3
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I agree Youtube to a point is great to watch, if you are looking for a clear and have not done it. But i really recommend actually playing thru something for the first time without any guides or videos. Only content i think Youtube or guides are best viewed for is endgame (coil) content. Otherwise every person agrees to having a totally random group when they sign up for Duty Finder.

    This also applies to the "at least have watched/read a guide" party finders. What is it with people that just totally disregard a simple request hoping that the rest of the group is good enough to carry them while having to explain everything. The reason people post that message in party finder is because they know what to expect and can better adapt to it with a random group of players. If you want to experience everything for the first time without the drama, ask your FC. that is what they are there for.
    (4)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Wow. It's just a dungeon boss. It's not like this is a shockingly complex boss fight with 7 other people. It's a simple dungeon boss with like 2 mechanics. People need to chill out.
    (12)

  5. #5
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    In fairness he did have a point.
    Going into a fight unknown can cause you to completely waste the groups time, I'm not saying Hullbreaker requires studying, but certainly some fights do so in that regard only he has a point.
    For high tier end game fights, it is a sort of selfish thing to do.
    (2)
    Last edited by saeedaisspecial; 09-05-2014 at 07:19 AM.

  6. #6
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Why do people keep blaming SE for players attitudes? If you felt hurt, angry, irritated, etc from a players comments its considered harassment, report it, 'nuff said.
    (1)

  7. #7
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    (14)

  8. #8
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    Nope, not really. Youtube guides such as bosskillers and tankspot have been around since The burning crusade. As a bc player, you must surely know this. It's just the way the genre has evolved. Almost every single mmo since then has had some sort of guide, be it on youtube or some other online platform. The problem is that players here have taken it too far where before it was only for coil, it now also applies to easier content like dungeons.

    Players in general nowadays lack the patience to do anything and will look for a scapegoat such as youtube when they feel they are hindered by new players. In general, the harder the game, the more elitist the players are. Look at wildstar as a good example. The problem is with the players, not the system.
    (2)

  9. #9
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Magis View Post
    The issue why its prevalent is because of XIVs combat system. You don't learn your character and beat bosses by your skill at playing your job. You beat bosses by knowing their gimmicks and mechanics. You could be the best Black Mage ever and will still wipe because Hey! Blighted Bouquet instagibs you if you move. Are you given a chance to recover? Does the spell name or animation have any indication what it does? No! You get a scripted dance that you must follow, and you better know the steps to that dance cause how you play your job means poop all.

    Because the steps are so important, people would rather you watch a video and know em, because it will just mean you will wipe the pt anyway. I don't fault the players, they know there is no point to bang your head when a youtube video can solve the issue. I fault the shallow battle system XIV has.
    This is exactly the issue.

    While videos are often used in other MMOs, there aren't as many games where the boss fights are so scripted.

    This problem while in a small part is a community problem, it is only as large and as common as it is because almost all bosses are scripted right down to their HP percentage, instead of players using a video as a guide that can inform you of what a boss is capable of they instead are forced to use them as manuals following an exact order of procedures.

    This sort of design is unhealthy both for the development of player ability as players don't learn their job or role in a party or how to adapt to a wide range of varied mechanics and strategies since they are learning the steps to a bosses particular rotation. But it is also harmful to the development of the community because those that don't learn the designed dance as quickly as others are immediately pounced upon by those who feel they are wasting their time.

    Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.

    Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
    (4)
    Last edited by Ryel; 09-05-2014 at 08:12 AM.

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryel View Post
    Sadly this design can be almost entirely attributed to the creation of the Duty Finder as many of 1.0 fight's weren't designed like this, it seems they want players to learn rotations to give runs in the DF the highest chance of completion no matter how horrible player attitudes become because of it.
    1.0's bosses weren't that different, and in most cases they simply lacked the ground markers and cast bars. Even Rivenroad Nael was still about memorizing a dance and where to stand. It wasn't taken to the extreme like it was with Titan, but it was there.
    Players complain about the concept of randomized boss rotations from a larger pool of abilities but don't realize that fights like those actually require more player skill and ability to adapt to situations on the fly, it makes the game more interesting and prevents issues like this from happening.
    It would still be the same, but player attitudes would be worse than they currently are because the stakes would be higher, and with higher stakes comes higher levels of elitism.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast