The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.

The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.

and then somebody DCs and loses all that loot, or they get kicked because someobody wanted that loot. that whole idea is terrible, and always has been. it goes under the assumption that nobody is going to be fairly untreated and that nothing can go wrong in real life, or with the internet/power. been trying to run a dungeon for that one piece of gear and you finally get it, but your house loses power? to bad, you didnt finish the dungeon, so you cant keep it. internet provider having difficulties? too bad, you still wont get it, because you cant finish the dungeon. it is honestly one of the stupidest suggestions that ive heard and so many people think its a good idea.

You guys talk like these are common occurrences. Does your power go out all the time? Do you constantly have to walk away from the game? Are you always getting kicked? I hope not. All of these solutions are speculation. SE probably won't listen to any of this. However, it would be nice to motivate MOST players to complete duties to the end. It can't be controlled completely, but who would want it to be a common occurrence that others are constantly leaving?

i say it because, even though it doesnt happen to a single person a lot, its always possible that it can happen to anybody in a dungeon. nobody ever takes into account the fact that stuff actually does happen, and not everybody is doing it be a d**k, and punishing the people that have legitimate reasons for leaving is wrong.
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