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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    69
    If there has to be a range, mobs shouldn't leash until 10-20 seconds of not being touched. It's ridiculous that something will just turn around and leash while being whacked on.

    Personally though, I preferred the system XI eventually settled on. Never-ending aggro that simply despawned and respawned in the proper place after the person(s) with enmity died/zoned. No MPK, no trains through dungeons, and a world where you actually have to pay attention while traveling. Not to mention that it opened the door for neat little flavor mechanics, like losing aggro if you're out of sight of the enemy and run over water causing it to lose your 'scent'.
    (3)

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Celeras View Post
    If there has to be a range, mobs shouldn't leash until 10-20 seconds of not being touched. It's ridiculous that something will just turn around and leash while being whacked on.

    Personally though, I preferred the system XI eventually settled on. Never-ending aggro that simply despawned and respawned in the proper place after the person(s) with enmity died/zoned. No MPK, no trains through dungeons, and a world where you actually have to pay attention while traveling. Not to mention that it opened the door for neat little flavor mechanics, like losing aggro if you're out of sight of the enemy and run over water causing it to lose your 'scent'.
    Agreed.

    It was fun just traversing the world of FFXI, frustrating at times... but still fun.
    (0)