Results 1 to 5 of 5
  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80

    A Topic for Discussion - Create any unlocked Coil that drops no loot

    As the title says, I'm wondering what people think about the idea of having a separate set of instances for coil that is unlocked to all but drops no loot (where as the actual coil is still progress locked).

    My idea is to use this "unlocked" coil as a means to help other players in one's FC experience Coil who are not part of the "main static" and give them some help or pointers. This individual may then use this new found knowledge to try to help build their own group or join other groups that need members filled.

    FCs can also use this type of coil to help gauge new members / suitable alternatives just in case they need a substitute or want to start recruiting for another set and can use this as a recruitment tool without repercussion on their normal weekly progression.

    I imagine, programming-wise, this idea would be easy to program within the existing frame work. Make a separate instance that is a copy / paste of the original coil and just have it drop 0 loot at the end, so I can see this being quickly implemented (don't quote me on this, I'm not a programmer).

    Since the overall complaint of end game raiding is accessibility this will allow the following:
    (1) expose more players to the overall end-game dynamic with less drama / consequence
    (2) increase overall end-game raiders pool as more players have the opportunity to decide if raiding is for them or not.

    ---

    I am curious what other players think about this idea and the pros and cons of it.

    I know the debates of changing coil to loot lock versus clear lock, and I'm trying to avoid that discussion as I feel those particular points have been discussed to death.

    I'd rather focus on other plausible ideas that S-E can use, hence why I made this topic.
    (4)
    Last edited by Ghishlain; 09-06-2014 at 03:25 AM.

  2. #2
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    I guess I just don't see the point of the dev team wasting their time adding a duplicate system in just some people can run it as much as they want with no reward.

    Seems like a waste of time to me.

    Just do the real fight. Win. Get loot. Lose, try again? What's the problem?
    (1)
    Last edited by StateAlchemist; 09-06-2014 at 04:04 AM.

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by StateAlchemist View Post
    I guess I just don't see the point of the dev team wasting their time adding a duplicate system in just some people can run it as much as they want with no reward.

    Seems like a waste of time to me.

    Just do the real fight. Win. Get loot. Lose, try again? What's the problem?
    The problem is accessibility. Players aren't given opportunities to participate in Coil because many groups don't want to break up the dynamic of their group to "test" a potential new player. This gives players of all stripes a higher potential to try end game and see if it's their cup of tea and get practice to join a real kill group after the fact (or even start their own static right then and there if all players don't have one), thus increasing the overall pool of kill-capabale players who have now seen the fight.
    (2)
    Last edited by Ghishlain; 09-06-2014 at 04:13 AM.

  4. #4
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I'd also like to see the locks be on the loot and not necessarily the instance. Removing a loot table or piping a roll to null shouldn't be hard or take gobs of development time. It's the same instance, just no loot.
    (0)

  5. #5
    Player
    R1dder's Avatar
    Join Date
    Dec 2013
    Posts
    89
    Character
    Drachen Xaela
    World
    Lich
    Main Class
    Lancer Lv 57
    Quote Originally Posted by StateAlchemist View Post
    I guess I just don't see the point of the dev team wasting their time adding a duplicate system in just some people can run it as much as they want with no reward.
    Agreed - There are so many other things the dev team could be doing to improve the game rather than going back to a system that already works as intended.
    This is still a very young game and they have to dish out lots of new content to attract more players - i don't think going back to Coil is a good idea.
    (0)
    Every time I just bearly win the loot..