Hailz,
So, Im getting into some complicated macro designing, and was wondering, once a user macro is built does it have an ID, like any other skill?
For instance, it is known we can use:
/chotbar set "Cure" 4 RAL <--- sets Cure skill to hotbar 4, [right shoulder] + [square]
Is it possible for:
/chotbar set "14" 4 RAL <--- sets user macro ID 14 to hotbar 4, [right shoulder] + [square]
/chotbar set "Userdefined" 4 RAL <--- sets macro named "Userdefined" skill to hotbar 4, [right shoulder] + [square]
?
If so, what is the proper method of IDing the usermacro?
Tried:
"##"
"user defined name"
Thanks for reading.