Results 1 to 10 of 21

Hybrid View

  1. #1
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    thanks. have you placed a suggestion through the support desk, by any chance? if so, i'd like to second it. if not, i'll submit.
    (0)

  2. #2
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    114
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Machinist Lv 80
    The devs would probably not make this possible for the user, at least in its simplest form.

    If any macro could activate any other macro, then you could have a situation where MacroA activates MacroB activates MacroA ad infinitum.

    However, they might be able to implement a system where they limit under what conditions a macro can be activated by another macro. In such a system, you might be able to have MacroA activating MacroB, MacroC, and MacroD, but not MacroA activating MacroB activating MacroA or MacroA activating MacroB activating MacroC.

    The real problem here is the possibility of recursion or an extended list of scripted actions. If either was possible, then a user could practically create a system of macros to perform their entire combat rotation with a single button-press, which the devs do not want. Although this is already possible via "botting", the devs would not want to create a system native to the game where "botting" is possible.

    From a development standpoint, it would probably be better to just not allow this.

    Or, for a shorter answer, look at Fyce's post.

    ---

    Okay, apparently this has more to do with assigning macros to hotbar locations.
    (2)
    Last edited by Myvar; 09-05-2014 at 06:56 AM.

  3. #3
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Myvar View Post
    The real problem here is the possibility of recursion or an extended list of scripted actions. If either was possible, then a user could practically create a system of macros to perform their entire combat rotation with a single button-press, which the devs do not want.
    Not a single button press, but multiple presses of the same button. This is already possible (up to 8 layers, using the cross hotbar (CHB)) through the use of hotbar switching. How?

    CHB1
    /ac "Fast Blade"
    /chotbar change 2

    CHB2
    /ac "Savage Blade"
    /chotbar change 3

    CHB3
    /ac "Rage of Halone"
    /chotbar change 1

    Using the above macros on CHBs 1-3, all on the same CHB slot, you effectively make all 3 skills in chain under the same button. As for all the other slots, they can be identical across all CHBs, giving the appearance of being static.

    The question/suggestion would only remove the 8 chotbar cap, and implement a100 user macro cap, and free up a lot of hotbars.
    (0)
    Last edited by radioactive_lego; 09-05-2014 at 03:09 AM.

  4. #4
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by radioactive_lego View Post
    Not a single button press, but multiple presses of the same button. This is already possible (up to 8 layers, using the cross hotbar (CHB)) through the use of hotbar switching. How?

    CHB1
    /ac "Fast Blade"
    /chotbar change 2

    CHB2
    /ac "Savage Blade"
    /chotbar change 3

    CHB3
    /ac "Rage of Halone"
    /chotbar change 1

    Using the above macros on CHBs 1-3, all on the same CHB slot, you effectively make all 3 skills in chain under the same button. As for all the other slots, they can be identical across all CHBs, giving the appearance of being static.

    The question/suggestion would only remove the 8 chotbar cap, and implement a100 user macro cap, and free up a lot of hotbars.
    The problem with doing this is if you press the skill too soon, it will switch the bar to the next one without using the action.
    (0)

  5. #5
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Ryans View Post
    The problem with doing this is if you press the skill too soon, it will switch the bar to the next one without using the action.
    Yes, the combat implications of this may be very fault and limited, but most people here I think are not trying to perform rotation skills with this system. If they are.. well.. I don;t think its a good idea
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/