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  1. #4
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    The devs would probably not make this possible for the user, at least in its simplest form.

    If any macro could activate any other macro, then you could have a situation where MacroA activates MacroB activates MacroA ad infinitum.

    However, they might be able to implement a system where they limit under what conditions a macro can be activated by another macro. In such a system, you might be able to have MacroA activating MacroB, MacroC, and MacroD, but not MacroA activating MacroB activating MacroA or MacroA activating MacroB activating MacroC.

    The real problem here is the possibility of recursion or an extended list of scripted actions. If either was possible, then a user could practically create a system of macros to perform their entire combat rotation with a single button-press, which the devs do not want. Although this is already possible via "botting", the devs would not want to create a system native to the game where "botting" is possible.

    From a development standpoint, it would probably be better to just not allow this.

    Or, for a shorter answer, look at Fyce's post.

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    Okay, apparently this has more to do with assigning macros to hotbar locations.
    (2)
    Last edited by Myvar; 09-05-2014 at 06:56 AM.