Quote Originally Posted by Alcide View Post
I'm sorry but I fail to understand this, IMHO Lominsan's stats are much better than Champion's or Benneret's, why should I choose one of those two just because of the 100%piercing over the 40%piercing, 40%slashing, 20%blunt of the Lominsan?

(I'm not saying you're wrong, just trying trying to learn something :P)
The damage type affects directly the WS and basic actions damage. So no lance can have better WS damage than a 100% piercing polearm. The thing is that LNC actually have some slashing WS too...and most of cross-class WS aren't piercing.

So when you focus on a 100% piercing damage you're seeking optimal WS damage with its native WSs, like chaos Thrusts and Doomspike. But weapons with only one type of damage actually have other damage types penalized...you can see this at PGL too...that's why PGL weapons rarely are 100% blunt...because the class has elemental and piercing damage. When you pick a 100% blunt weapon you will pur some heavy penalty over Victimize (since it has piercing damage) but you can use even cross class blunt WSs more effectively, like brutal swing or fracture. This difference is easily saw with brutal swing II...it does is a "brutal" WS...it was designed for MRD average blunt damage (20~30%) so when you use it as PGL just the blunt bonus (90~100%) is enough to make it outdamage native WSs like Concussive blow II.

But its all situational. You need to think if the enemy is weak to piercing (like peistes) so a 100% piercing polearm would be way better than any other or if you think you will need slashing damage (for moonrise, cross class slashing WSs or monsters weak to slashing like most seedkin).

Another point is that a 100% piercing weapon leaves you in a bad situation id the monster is resistant to piercing (don't remind any right now...maybe they just didn't add ons yet to prevent LNC from being like FFXI DRG, where many of the high level monsters were resistant to piercing) so i actually like having weapon with different damage types in it.