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Thread: Utsusemi?

  1. #31
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ruskie View Post
    It could have been a mistranslation. Could have meant physical DD gear(which would be mnk and brd gear primarily and drg(but that is armour basically)).
    I see a lot of people in leviathan go: melee tail ranged head. That is just wrong. It's physical DD tail, magic DD head.
    It doesn't need to be a mistranslation; the question was about levelling. Unless you think he meant DRG gear the gear for levelling has both str and dex.

    But it's all a moot point because they've since said "we have it decided (whether it's str or dex), but we may change it". So either situation, whether it's dex or str now, it might end up dex.
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  2. #32
    Player
    ForteXX's Avatar
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    Aug 2013
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    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alistaire View Post
    It doesn't need to be a mistranslation; the question was about levelling. Unless you think he meant DRG gear the gear for levelling has both str and dex.

    But it's all a moot point because they've since said "we have it decided (whether it's str or dex), but we may change it". So either situation, whether it's dex or str now, it might end up dex.
    Plus there's still the datamined stuff, where the patch that had the test ROG skills had 3 DEX+ traits in the set.
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  3. #33
    Player
    JakzChurchill's Avatar
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    Sep 2013
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    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    What if they used Utsusemi for DPS purposes as opposed to defence. As Black Mage already has Manawall, making Utsusemi just a copy of that skill would feel like a bit of a let down, but shadowclones are a well known part of Ninjitsu and I feel they should make an appearence in some way.

    My idea was that you create 1-2 clones, these clones then mimic your moves for 5 - 10 seconds while also taking any damage that would be taken in that time. (clones will be lost by to any damage taken, 1 hit would equal 1 clone)

    This idea would be the crux of ninjas burst dps and would allow for some creative methods to implement it, while also taking into account whether to use it for attack or defence.

    Clones would have to be out for a very short time else the burst damage would be op, while the cooldown could be anywhere from blood for blood (80s) to Raging Strikes (180s) depending on how it works best to keep it balanced with other classes.
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  4. #34
    Player
    Nalien's Avatar
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    Oct 2012
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    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't really see how Ninja could end up tanking if Utsusemi was like XI. If they have Gladiator or Marauder for cross-class skills perhaps, but other than that tanking with a DPS (that isn't Summoner) would just be too annoying to bother pulling off. Everyone would have to watch their enmity to keep the Ninja at top. I find it much more likely that Ninja will take from Pugilist, Lancer, or Archer though. I seem to remember seeing DAT mined skills which gave the impression Ninja would have its own way of recovering TP, so I'd go with Pugilist and Archer.

    Utsusemi tanking only worked in XI because the sub Job system was much more fluid; you could give your Paladin Utsusemi, or you could give your Ninja Provoke. Here that isn't the case.
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  5. #35
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alistaire View Post
    Right, cause manawall is basically ffxi's utsusemi. Easy to balance things when you can just give it a cooldown that'd prevent main tanking with it.
    Actually..Manawall is XI's Mana wall with a slight change:

    http://wiki.ffxiclopedia.org/wiki/Mana_Wall

    Both are a set amount of hits (In XI, once MP is out you take damage again until the ability wears, which the higher artifact set reduces damage taken so you take less hit on MP) Main difference though, Utsusemi has Enmity changes attached to if you do or don't get hit, manawall in XIV as I seen doesn't really do much aside the added effect of no knockbacks.
    (0)

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