No they would add a physical damage stat to mage weapons. But really, casters do not need auto attacks of any form our balance. They cast spells, that's why they are spell casters. If you play an attacker, such as monk, then you get attacks.
If Ruin was an auto-attack, what would we do in-between casting our DOTs?
I would miss the 20-30 DPS gain from smacking mobs within melee range with my book.
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In most end game fights, I am usually close enough to auto attack, so I think I'd actually lose damage if this happened.
I sure would enjoy standing around twiddling my thumbs waiting for it to be time to reapply dots if this were a thing.
"It was make playing SMN so much easier"
lol
If monster defense were a thing in this game. AFAIK, everything takes the same amount of damage unless modified by buffs/debuffs. (e.g. Disseminate from snakes in Turn 5)
No, because I actually auto attack too.
And here is why you shouldn't come up with balance ideas. Are you forgetting about all of the other spell casters? IF Enemies had Magic Defence in this game, how would increasing it to help balance SMN with Ruin AA, when there are other casters, make sense?
That's right, it doesn't make sense. Unless you are suggesting all of the spells in this game get increased potency to make up for it. All just so SMN has less to do and sits AAing after DoTs. Which till makes no sense.
SMNs don't AA while casting. Which is why they spam Ruin2 while in melee range for the DPS buff.
I just wish I didn't have to turn AA on and it was automatic like a melee job.
isnt ruin potency 110 due to maim and mend?
I'm not sure when it changed, but I seem to AA while casting now.
I agree about AA though. I put the AA skill on my bar cause right clicking on the mob got annoying. Another indication of AA would be nice too, as it's hard to tell on tall bosses.
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