
This makes alot of sense, but the WD on the mage's weapon is Magic Damage. All they would have to do is slightly buff the magic defense on the enemy, so it would even out.Mages dont get legit autoattacks because of the higher Weapon dmg on their gear. For the i115 weapons its 53 WD for physical classes (minus brd) and 77 WD for mages. The auto attacks even the difference out. If you'd add an autoatatck to SMN you would have to nerf the WD down to the melee levels which would effect all your regular spells.
If monster defense were a thing in this game. AFAIK, everything takes the same amount of damage unless modified by buffs/debuffs. (e.g. Disseminate from snakes in Turn 5)



And here is why you shouldn't come up with balance ideas. Are you forgetting about all of the other spell casters? IF Enemies had Magic Defence in this game, how would increasing it to help balance SMN with Ruin AA, when there are other casters, make sense?
That's right, it doesn't make sense. Unless you are suggesting all of the spells in this game get increased potency to make up for it. All just so SMN has less to do and sits AAing after DoTs. Which till makes no sense.
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