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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nutz View Post
    I like the premise, but I think it might be more appropriate to be stricter about the loot lock out. For example, you only get the full amount of loot if all 8 players have not cleared the content that week. You get half if between 1 and 3 players have cleared, and you are ineligible for loot if half or more of the team has already cleared. People who have cleared that week aren't able to cast lots on whatever loot may drop.

    This way you could help people get a clear and perhaps a limited amount of loot, but run selling shouldn't ramp up much. More people being able to run with friends who already have statics might actually decrease demand for run selling and this system wouldn't be any more friendly to the sellers than what we have currently (except to sell clears only without loot).
    The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.
    (1)

  2. #2
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ispano View Post
    The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.
    This.
    Combined with the fact that it is tricky to figure out a fair way to determine what is the fair amount of loot to drop when you have people already cleared on the week of helping you out.
    It'd be easier if SE just implement a practice mode where the difficulty stays the same but no loot is given. This not only allows people to take their friends in for practice. It will also allow players who have beaten the content on the week of to go in polish up their rotation. A few of my static members run EX primals or ST constantly throughout the week trying to sharpen up their rotation, but it's just not the same with the difficulty/challenge provided by these content in comparison to Coil.
    (2)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KyrsIsley View Post
    This.
    Combined with the fact that it is tricky to figure out a fair way to determine what is the fair amount of loot to drop when you have people already cleared on the week of helping you out.
    It'd be easier if SE just implement a practice mode where the difficulty stays the same but no loot is given. This not only allows people to take their friends in for practice. It will also allow players who have beaten the content on the week of to go in polish up their rotation. A few of my static members run EX primals or ST constantly throughout the week trying to sharpen up their rotation, but it's just not the same with the difficulty/challenge provided by these content in comparison to Coil.
    I would definitely be in favor of a practice mode. +1
    (0)