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  1. #11
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I like the premise, but I think it might be more appropriate to be stricter about the loot lock out. For example, you only get the full amount of loot if all 8 players have not cleared the content that week. You get half if between 1 and 3 players have cleared, and you are ineligible for loot if half or more of the team has already cleared. People who have cleared that week aren't able to cast lots on whatever loot may drop.

    This way you could help people get a clear and perhaps a limited amount of loot, but run selling shouldn't ramp up much. More people being able to run with friends who already have statics might actually decrease demand for run selling and this system wouldn't be any more friendly to the sellers than what we have currently (except to sell clears only without loot).
    (2)

  2. #12
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nutz View Post
    I like the premise, but I think it might be more appropriate to be stricter about the loot lock out. For example, you only get the full amount of loot if all 8 players have not cleared the content that week. You get half if between 1 and 3 players have cleared, and you are ineligible for loot if half or more of the team has already cleared. People who have cleared that week aren't able to cast lots on whatever loot may drop.

    This way you could help people get a clear and perhaps a limited amount of loot, but run selling shouldn't ramp up much. More people being able to run with friends who already have statics might actually decrease demand for run selling and this system wouldn't be any more friendly to the sellers than what we have currently (except to sell clears only without loot).
    The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.
    (1)

  3. #13
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nutz View Post
    I like the premise, but I think it might be more appropriate to be stricter about the loot lock out. For example, you only get the full amount of loot if all 8 players have not cleared the content that week. You get half if between 1 and 3 players have cleared, and you are ineligible for loot if half or more of the team has already cleared. People who have cleared that week aren't able to cast lots on whatever loot may drop.

    This way you could help people get a clear and perhaps a limited amount of loot, but run selling shouldn't ramp up much. More people being able to run with friends who already have statics might actually decrease demand for run selling and this system wouldn't be any more friendly to the sellers than what we have currently (except to sell clears only without loot).
    That could also work, or add in something that detects whether or not everyone's in the same free company and prevent the pox from spreading in that particular case.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  4. #14
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Antanias View Post
    What if there was a system that allowed you to participate in content as much as you wanted with whoever you wanted, but prevented people from obtaining loot and selling runs?
    Make all high end gear crafted, and NOT loots freebies.

    This will balance the economy, as well as making crafting a necessity instead of just a 2nd hand citizens with useless items to sell.

    Let supply and demand be the true balance of this game, not how many runs you can repeat in a dungeon.
    (1)

  5. #15
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ispano View Post
    The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.
    This.
    Combined with the fact that it is tricky to figure out a fair way to determine what is the fair amount of loot to drop when you have people already cleared on the week of helping you out.
    It'd be easier if SE just implement a practice mode where the difficulty stays the same but no loot is given. This not only allows people to take their friends in for practice. It will also allow players who have beaten the content on the week of to go in polish up their rotation. A few of my static members run EX primals or ST constantly throughout the week trying to sharpen up their rotation, but it's just not the same with the difficulty/challenge provided by these content in comparison to Coil.
    (2)

  6. #16
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KyrsIsley View Post
    This.
    Combined with the fact that it is tricky to figure out a fair way to determine what is the fair amount of loot to drop when you have people already cleared on the week of helping you out.
    It'd be easier if SE just implement a practice mode where the difficulty stays the same but no loot is given. This not only allows people to take their friends in for practice. It will also allow players who have beaten the content on the week of to go in polish up their rotation. A few of my static members run EX primals or ST constantly throughout the week trying to sharpen up their rotation, but it's just not the same with the difficulty/challenge provided by these content in comparison to Coil.
    I would definitely be in favor of a practice mode. +1
    (0)

  7. #17
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think I could go for a no-loot/story-only mode since my biggest beef about the lockout is the FC members with spotty playtimes or occasional work/family interruptions don't get the practice they need.

    Token thing seems cool though and could potentially prevent you from being RNG-screwed. Say, you get a token for clearing a turn, 2-3 tokens for a piece of gear, no more tokens for repeat attempts. You could still sell clears but it's less harmful as everyone progresses at the same rate instead of one person getting a ton of items and a huge power jump.
    (2)
    Last edited by Estellios; 09-04-2014 at 07:29 AM.

  8. #18
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Or people need to deal they dont need every single piece of raid gear out there and actually take a breather, gear is a tool, its not what you need, and theres nothing wrong with being behind those who are well in the front, the issue stems from personal issues from this playerbase, not the loot system, people just cant deal with others better then themselves and being behind.
    (0)

  9. #19
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I like the idea of the Pox... would be something like the common cold I guess(harmless in general but just annoying to deal with). But I'd put it this way once you clear a turn you con't get any loot from that turn. Simple as that. I don't care for sellers etc... they are a minority - I don't care for them and those that buy(but I can at times understand some needing to buy - simply finding 7 others to play with due to various reasons - seen people in PF go I will pay X amount of gil to each person that helps me clear it).

    But just having the loot lockout that once you are done with that turn you can't loot on it would be sufficient. Call it Allagan Pox if you want it doesn't matter to me hehe.

    There is only so much you can do during a week in general. And if this would help these groups help out with the new players joining in it would be nice. I would add one limitation. At the start of the coil let it be as it is now. At first patch(so X.Y5) reduce that lockout to this.
    (1)

  10. #20
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Please realise the purpose of lockout is not let you win it again (win it for others) in the week. ^^;
    (0)

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