Quote Originally Posted by ispano View Post
The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.
This.
Combined with the fact that it is tricky to figure out a fair way to determine what is the fair amount of loot to drop when you have people already cleared on the week of helping you out.
It'd be easier if SE just implement a practice mode where the difficulty stays the same but no loot is given. This not only allows people to take their friends in for practice. It will also allow players who have beaten the content on the week of to go in polish up their rotation. A few of my static members run EX primals or ST constantly throughout the week trying to sharpen up their rotation, but it's just not the same with the difficulty/challenge provided by these content in comparison to Coil.