Quote Originally Posted by Nutz View Post
I like the premise, but I think it might be more appropriate to be stricter about the loot lock out. For example, you only get the full amount of loot if all 8 players have not cleared the content that week. You get half if between 1 and 3 players have cleared, and you are ineligible for loot if half or more of the team has already cleared. People who have cleared that week aren't able to cast lots on whatever loot may drop.

This way you could help people get a clear and perhaps a limited amount of loot, but run selling shouldn't ramp up much. More people being able to run with friends who already have statics might actually decrease demand for run selling and this system wouldn't be any more friendly to the sellers than what we have currently (except to sell clears only without loot).
The problem is that people think the issue SE has is the actual SELLING of runs. It's not. It's with people getting geared from content by leaning on those who are more skilled than them, without being as skilled themselves. Whether it's done via selling or not. Many people don't have an issue carrying friends and such who aren't quite as good as them, but SE doesn't want that while the content is current.