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  1. #71
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gardes View Post
    The task would be done by the UI department. I can't remember anything urgent at the moment that the UI devs have to work on
    They have much more urgent matters to work on than a bubble chat system. Every update that even alters or adds those little guide tips is done by the UI team - Every major update tend to add new boss elements, maybe even new elements to your menu (definitely for the new class/jobs) or in the case of 2.4, rogue/ninja stuff, that's part of the UI team as well, which is far more important.

    They said during beta the main problem is rendering and that it's largely unnecessary and will focus on using it for NPCs.

    Quote Originally Posted by Austherus View Post
    "Meaningful" is subjective.
    It is - However Coil is progression content, so you can't really say it's meaningless unless you can show me where else you get current ilvl cap gear?


    Quote Originally Posted by Tiraelina View Post
    The best part is that we already have them, for NPC's.

    It's also highly entertaining that anyone would be against them from an immersion perspective. I would find it more immersive to just read the chat over someones head in the world than stare at a chat box.
    NPCs aren't players - All they're doing is pulling up pre-scripted text in a bubble graphics every x amount of seconds/when a player is in a certain distance. That's a farcry from the constant chatter and much more rendering it'll take for hundreds of players. So it does exist for NPCs, and much easier to render since it's just pulling up dialog table entries on a set pattern.
    (1)
    Last edited by Tupsi; 09-04-2014 at 10:49 PM.

  2. #72
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aegis View Post
    Well, then in that case I'd rather they didn't spend a great deal of dev time for a function that would only be used by a portion of a portion of the playerbase.
    I don't know, people seem to love merged inventory so SE doesn't agree with you there and I'm glad they don't.
    (1)

  3. #73
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Edli View Post
    I don't know, people seem to love merged inventory so SE doesn't agree with you there and I'm glad they don't.
    Really? Most people I know aren't even aware it's a thing until I tell them.
    (1)

  4. #74
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aegis View Post
    Really? Most people I know aren't even aware it's a thing until I tell them.
    Yeah, so in the argument of what is/isn't worth it, this is more the fact SE did nothing to make it obvious outside of the update notes.
    (1)

  5. #75
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    And it seems some people don't know how bad chat bubbles got in Phantasy Star Universe, either. Especially if there was a dev or GM around. ESPECIALLY if it was a dev. And that it was a PS2 game. You know, that ancient system everyone blamed all the ills of XI on, yet XI is still getting PS2 expansions in Japan even though people claim it can't handle any more. Yeah, where's your console limitations now.
    (2)

  6. #76
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    One word: vulgarity.
    (2)

  7. #77
    Player
    Hyuduken's Avatar
    Join Date
    Jun 2013
    Posts
    9
    Character
    Lionel Goldmane
    World
    Lamia
    Main Class
    Marauder Lv 50
    i vote yes
    (2)

  8. #78
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    NPCs aren't players - All they're doing is pulling up pre-scripted text in a bubble graphics every x amount of seconds/when a player is in a certain distance. That's a farcry from the constant chatter and much more rendering it'll take for hundreds of players. So it does exist for NPCs, and much easier to render since it's just pulling up dialog table entries on a set pattern.
    Slippery slopes are not arguments.
    (0)

  9. #79
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Tupsi View Post
    They have much more urgent matters to work on than a bubble chat system. Every update that even alters or adds those little guide tips is done by the UI team - Every major update tend to add new boss elements, maybe even new elements to your menu (definitely for the new class/jobs) or in the case of 2.4, rogue/ninja stuff, that's part of the UI team as well, which is far more important.
    No one is asking this to be a top priority. All we're asking for is a 'yes' and the work for it to be slotted somewhere reasonable in SE's work schedule. I wouldn't even think of trying to put this feature's importance above something like add-ons or ui elements for new jobs or raids. Take for example, hairstyles and lvl1 glamour gear. The people working on it can be put into working more on serious endgame content modelling enemies, gears, or whatever else. But they're still coming, and people are still asking. I don't think anyone is asking these to be put above something like coil or even assuming that the people asking for it are thinking that way, save for a few special cases people.

    Also, I would like to point out that name plates has the same filter feature. When you point out that having lots of people on your screen and seeing a lot of them talk with chat bubble will obstruct your view, the same can be said with name plates. Going to a mass gathering like hunts, behemoth and odin fate, your view can literally be blotted out by these name plates moving all over the place and distract you from just about anything you're trying to do in these events. But hey! You can turn off these random players's obnoxious name plates, titles, fcs from your screen! That's what we want with chat bubbles too! At this point if you just come in to the thread to repeat that you are afraid of obstruction/distraction/annoyance, you are just trying to make yourself heard while refusing to listen to others.
    (0)

  10. #80
    Player
    Kleptobrainiac's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Trisolaran Wanderlust
    World
    Adamantoise
    Main Class
    Summoner Lv 38
    I'm with the OP.

    Chat bubbles or gtfo.
    (0)

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