This just in: Immersion obsessed players demand VOIP protocol with built in voice morphers for their MMOs.Slapping ye olde IRL argument on it doesn't make it any less immersive when no spoken dialogue is being used.
In real life you would hear someones voice from their mouth or see written text from someone mute. PC's and most NPC's in this game don't have voices. This attaches a location and body to those words.
More at 11.
I'm gonna say yes, but only if they make it where you can't turn it off.
/evilgrin
@Topic: If we actually had an option to enable/disable it, I think it would be reasonable and would make both sides happy. If not, then I'd suggest to never implement this screen-nightmare D:
PS3 limitations
Nooooooooo
Player
It's not so much 'console limitations' as it is that they can be disruptive. Chat bubbles were the dominant means of chatting in the PS2 game Phantasy Star Universe, and even had an interesting system where the same chat bubbles, like exact same, would merge into larger bubbles. The problem is that chat bubbles work great in single player games, but when you get 2-3 dozen people all chat-bubbling it up at the same time... in the same area, you get alot of screen space blocked by chat bubbles. Anyone who's played PSU can tell you how bad that can get. Especially the larger chat bubbles, those could grow to fill the whole screen.
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