Okay, while we're at it, the Dev. Team can implement another 101 features that the majority will show they don't want. Who needs game content anyway?I have no idea why someone would say no to a feature that they can enable or disable at their will. At most you can be apathetic about it but coming on the thread and screaming "god no" makes no sense. Since you can just not enable the damn feature if you don't want it you're basically screaming for others to not get what they want.
They have said no to this, and honestly I don't think it would increase the value of game play.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I want this too, but more for combat reasons than social. Sometimes with the battle music, the loud sound effects, I can miss the pinging sound of a party chat (not the s.e.) and sometimes the chat log scrolls fast so I might miss what the party is trying to say (that isn't some stupid announce macros that aren't needed). Yes, people use voip these days but non voip pugs exists and strategies differ group to group and sometimes mid combat chat to adjust strats can happen instead of just wiping and then discussing why a person didn't do something. So I think better visibility can help.
It doesn't have to be a full chat bubble, I'd be fine with just a (!) or a (...) chat bubble popping over someone's head or at the edge of the screen if the player is not in view and only pops up if it's a line typed up manually, not a macro. And again, it can be optional and be set to whatever chat type you want (party, fc, ls, say, etc).
Chat bubbles are great if not abused.
But playing PSO2 on Ship2, the server where most EN gathers, EN players abuse this shit to hell.
So no.
Given how much trouble it is to click, or even just see, stuff like Summoning Bells with just nameplates being the obstruction (besides character models), I'm willing to bet that chat bubbles would end up being a clickable portion of said player... meaning total blocking of everything it covers. Yeah, some games do it just fine, but I wouldn't put it past SE on this matter to ignore the annoyance it would bring here. Even if just optional, the functionality of it would be very limited due to potential hindrance it can cause in and out of combat for those who select it.
newp /10char
I'm not personally against it; after all, the NPCs I walk by sometimes have some very funny things to say in their little bubbles. However, the logistics of it when PCs that move around and jump and emote and get into combat, sometimes all at the same time, are quite a bit more wonky, just looking at the way that they've been implemented for enemies in combat. I don't think it would actually work with players as it's already borderline impossible to read a lot of what those enemies are saying even while standing in place doing their opening flourishes in the moments before they attack, and it frustrates me constantly that some enemy text is copied to the chat log but most isn't. So they'll first need to fix that issue with the bobbing bubbles before they can let us players have them.
So long as I can turn off the bubbles so I'm not annoyed by them, I don't see a reason that people who DO want them can't have them. I personally find them incredibly annoying. Also, again with the "Immersion" word. How exactly does seeing a bubble of text over your character's head make you feel a deep mental involvement? If anything they'd make it feel less involved and more like a cheap comic strip or something.
Just my two cents.
It's basically because the chat bubble is coming from you if you say something. The person talking to you when you're around them will be able to just look at your character and have a face to face chat, in a way. Having no visual cues when you're chatting and having to constantly look away from who you're talking to doesn't feel right to some people. I think for some people it's like talking directly in real life with each other but the 'voice' doesn't come out of their mouths and instead you have to check your tablet on your hands to read what they're saying back and forth repeatedly instead of looking at their faces.
I think they're unnecessary myself. If it were something simple to implement and was easily toggled on and off, maybe. However, if it were going to take any significant amount of staff or resources... uhh... no. I'd rather they focused on more meaningful content if that were the case.
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