So you expect a complete stranger to put aside personal gain for YOUR benefit?
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So you expect a complete stranger to put aside personal gain for YOUR benefit?
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It isn't worth going ST for oil ( or even sands when they add it ). High chance to lose roll when it drops, and it's 30% chance to drop. Just do some hunts.
The design of ST (and LotA back before its loot lockout was removed) *encourages* people to do this. Honestly, SE has no one to blame but themselves for people bailing from LotA/ST after getting loot. What reason do they have to stay? Tomes? lol.
I have a simple solution to this problem: You can win your loot at any stage but it will not be transported into your pockets till the Dungeon is completed, same for tomes. Might come unhandy for those who really have a DC in the end but for the majority of players it would be a win-situation. And SE wouldn't have to worry again about how and when they distribute loot (remember Brayflox 2 boss speed runs?).
I was quite often in CT2 lately because of the Oil and there is barely a run without somebody leaving after getting loot, lowering your chance to receive an item because all 8 can need/greed again instead of 7. And quite often, the replacement coming in last minute gets the loot, unwritten rule of MMO's lol.
How is it invalid ? He drops from the group, another healer gets in for a chance at possible loot since that guy can no longer obtain any. No one has any obligation to finish the instance just so that some people might not have to roll against other people.
You might not have noticed, but healers are few and far between lately, hes only putting the party at a disadvantage.
And here is exactly why I didn't need your input. Tell me why that doesn't matter.
I'm pretty upfront about the fact that I'm not well versed in statistics, and I'm not doing the analysis to swing around some self-satisfaction in my math aptitude. I'm genuinely interested in what the difference is from a system where everybody draws lots and the longest stick wins.
Also, I explicitly said that I'm not dealing with ties because A) I wasn't sure if they existed in the system and B) I don't know how I'd take them out. It would change very little with the number of possible rolls anyway.
Last edited by Niamh_Rillemaugh; 09-04-2014 at 11:40 PM.
It's not exactly 'noble' but it's not troll-worthy either. It's more a 'who cares?' thing. Afterall, at this point, the main reason people want them to be 'punished more' is only so they will stay and increase the lotting odds of those who didn't lot on earlier items for the oils. Which ironically is also selfish. Not wanting a 'new person' in your group because they might lot against you on something you want is more selfish than someone leaving because they got what they needed. Especially in content that at least currently, reps are almost automatic (I never waited for an ST rep for a party member yet).
If you want to increase your odds of getting an oil (and lets be real, that's what this is really about), go in with a pre-made party. But getting pissy because someone looted and scooted and now you might have more competition for the Oil drop at the end is not Noble or 'motive free'.
Now, if people were complaining about the actual 'abandoning' of parties that happen at the beginning of dungeons runs....especially for the less popular dungeons where that person leaving could = a requeue or long period of sitting waiting for a new party member to pop, I'd have their backs. (Seriously, if you rolled a DR, take what you get....I've gotten the Cutters x7 runs too and hated it but I didn't leave). But that's not the debate here. Here people are simply getting buthurt, that their chances to roll on an Oil at the end of ST might be lessened if a new person joins their group....and that person is also interested in an oil. THAT is where people on the 'you should stay' side lose all merit and 'nobleness'.
Yes, it is best to finish the instance you started w/ the group. But no one is forced to do so.
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