MystinaValeth, you have a very cool Sig, i was wondering if you could tell me how you do that, or if you could make one for me.
MystinaValeth, you have a very cool Sig, i was wondering if you could tell me how you do that, or if you could make one for me.

Offtopic: An LS Mate, made that sign for him.
On Topic: If you want hardest content, just wait for SE to add more content. In the meanwhile, you can try to kill Batraal, before asking for more difficult content.
P.D: Batraal at 10% last time ><
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..

Oh thanks Alpha_Zeon ^-^ The signature was created using photoshop and took over 6 hours to make and was very hard >< Sorry but I'm even reluctant on making sigs for my friends in my linkshell due to how time consuming and difficult it can be sometimes… x.x

Did that really take you 6 hours? I mean it's good but 6 hours sounds like a lot of time...
Alpha, If you really want one I can make you one. Don't judge mine I just whipped it up on my break at work.
It is the best looking sig I've seen so far. On topic though having a harder difficulty option kind of how leves have star difficulty wOuld be nice


Id rather see the time spent on expanding the Dungeon with harder areas an things like:
- Goals inside that means if you clear X the timer increases
- Once some goals are achieved More mobs or imperials enter the areas you have cleared (the way to you have to go get to the added areas)
- Mobs don't all reset and need to be cleared (mob amount/timer fix'd to allow this for current mobs/bosses)
- Dynamic bosses (you get different ones out of a pool of them some casters some melee, some 2 mobs or even 3 with differing rewards).
- Boss environmental's
- - - Untill the oger is kiled all mobs deal + fire damage
- - - After new bosses are spawned X resistants is reduced and mobs deal Y elemental damage with attacks.
- - - (example) Occasional elemental cyclones blow along the tunnels (adding to the eyes as issue) players can avoid by ducking into side tunnels or may be picked up and droped along its path (mobs effected to but with a lower % chance)
Last edited by Esk; 08-02-2011 at 12:44 AM. Reason: typomania


if u think u can erase elitist people just not adding more dificult content u are seriously innocent. They will be always, and u have to live with it.
I think we need fast content, and reusing actual dungeons and add diferent dificulty levels is faster than wait them to create 5 diferent dungeons. I dont know if i am elitist or not, but i like people who are interested to play their jobs as good as they can. As i said, if u dont like to join partys who are going dungeons in expert mode u dont need to join them. What we need is fast content right now, we cant ask to them to create lots of dungeons, when they are trying to fix jobs, combat system, economy, etc.


this has been a major problem since the start of this game. Reusing old content is not the same as adding new content. Adding a new difficulty level is not the same as adding a new dungeon. With that said, do you know how many players will actually go through with this? If 280 players have actually completed the dungeon, maybe half of those would actually do the "expert" mode. Making content for 140 players is just a waste of time and money. We need new content, not reused content. It will make the elitists worse. So far, they are manageable, but if this goes through, things will look like this *walks in with NQ dungeon gear* "lololololol u noob so bad not have HQ dungeon gear noob so bad can't do hard mode noob only want ez mode lolololol such noob is bad noob is bad noob." We don't need to give elitists more of a reason to insult other players -.-if u think u can erase elitist people just not adding more dificult content u are seriously innocent. They will be always, and u have to live with it.
I think we need fast content, and reusing actual dungeons and add diferent dificulty levels is faster than wait them to create 5 diferent dungeons. I dont know if i am elitist or not, but i like people who are interested to play their jobs as good as they can. As i said, if u dont like to join partys who are going dungeons in expert mode u dont need to join them. What we need is fast content right now, we cant ask to them to create lots of dungeons, when they are trying to fix jobs, combat system, economy, etc.
Healer strike is ridiculously foolish and accomplishes nothing

See dub I always felt lucky the people i played with never really cared what gear i had as long as i did my job. My goal was get as good as i can to contribute more. However i never really got into those mmos and games where the elitist type of players harassed you. I know xi had its fair share and xiv will prolly but i am in agreement with ya its best to make the content as available as possible to all players. I do feel there should be some content in the game that is super tough.
10+ replies later and the facts haven't changed. The game already has an expert mode that differs from other games (in a good way), they need to flesh it out more to stand out. There is no need for expert mode of other MMO's.
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