hrm... a heal that targets a single person and splashes heal on nearby ppl? as in
Better Single Target heal than AoE heal
Worse AoE heal than AoE dedicated heal
Worse Single Target heal than Single target dedicated heal
But still a good heal to save that emergency person and allow to heal others as a bonus??
As in... Cure III?
"I have to save Benediction for a REAL emergency!"
-My last words before lots of wipes
No, Cure III is the top AoE heal, so it doesn't fit his "Worse AoE heal than AoE dedicated heal" line.
I know what he's trying to say and spells like that are actually quite common in other MMO's.
Basically what we have now (in i110 gear for example) -
Cure I - 1300 HP restore
Cure II - 2100
Cure III - 1700 AoE in small radius, requires more mana to cast than Cure II
What he's proposing would be something like this -
1700 HP restore on Single Target, 400 HP restore on nearby players - Radius of Medica, Less AoE than Medica, Mana Cost should be equal to Cure II
I wish for this.
as for abilities, lets see..
[Shroud of Elements] - Temporarily gain 0 agro, after 10/15s all gained agro is returned to enemies. (doesnt remove current agro, just sets all incoming agro to 0)
For those adds that need to be picked up ASAP, or if MT is going to die and OT is slightly late with Provo-Lob/Toma.
CNJ Skills -
Aero III - Applies aero to all enemies in a 5y radius of the target.
Stone III - Damages the target with potency = to Stone 1 but applies the "debris" debuff, increasing the target's damage from wind elemental sources by 5%.
Medica III - Heals all targets in a large radius for 150 potency and removes 1 debuff from each target. High cost.
WHM Skills -
Full-Life - Heavy cost raise with a long CD, but brings a target back to full HP from the downed state.
Reflect - Return debuffs targeting you to their source for a short period. Long CD, certain debuffs will just be nullified instead of returned
CNJ Traits -
Shroud of the Twelve - Decreases the CD of Shroud of Saints to 90 seconds (or even less)
Maim & Mend IV - Increase Mind by 8
Splash Cure - Grants a chance that all cure spells will splash 10% of their healing onto targets within 5y of the main target.
ACN Skills -
Bio III - AOE Bio I
Miasma III - DOT potency of 35 with a 5% chance to inflict paralysis for 3 seconds each tick. Lasts 24 seconds.
Ruin III - Potency of 120, adds 1 second to all the dots a player has inflicted on the target.
Scholar Skills -
Fairy Ring - Consumes a stack of Aetherflow. Creates a 5y radius AOE which heals for a potency of 50 for 15 seconds and removes 1 debuff ever tick. 1 Minute cooldown.
Fey Blessing - Your next Resurrection will not inflict the raise sickness debuff. Long CD.
ACN Traits -
Aetherdam IV - Increases the number of Aetherflow stacks to 4.
Enhanced Bane - Bane can now spread your dots to 8 targets.
Enhanced Ruin III - Increases the time added by Ruin III to 2 seconds.

I think it was more like Curaga in 1.0, where you could heal a X amount and the rest would bounce to whoever needed it until it dissipated. Like you would heal 1.500 HP and then you could heal 1 more for 1.500 HP, 2 for 750 HP, 3 for 500 HP, etc. until the spell healed for the maximun (3.000 HP). At least thats what I think =P
Iskandar Emmerich - Behemoth Server

Ruin III - Potency of 120, adds 1 second to all the dots a player has inflicted on the target.
Enhanced Ruin III - Increases the time added by Ruin III to 2 seconds.
This sounds incredibly broken not for Scholar, but for Summoners.
Imagined Raging Strike + INT Pot buffed DoTs being up for an extremely long amount of time.
For every 2.5 seconds that passed, the DoT duration will go down by 0.5 seconds only.

WHM:
Let's look at FFXI for some ideas:
ReRaise - Grants the Caster the effect of Raise when they are KO'd.
Dia - Lowers enemy's defenses and gradually deals light elemental damage.
Some Kind Cool Down ability that can be used and make the effects of the next spell effect everyone in the Party within range of the effects of the spell. Divine Seal did this in FFXIV but I'm not sure if that would work the best in FFXIV. I might be better with an Esuna2 with a 2-3 min CD - this would enable a Group Esuna that has been much needed.
Last edited by Doctorhoo; 01-05-2015 at 03:17 AM.
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
"WHat new healer spell you want to see in the expansion?"
R1/L1 player targeting.
A 3rd scholar fairy focused on shielding to accentuate the current spells, i.e. Adloquium and Succor, perhaps - Let it have a spell that grants the next 1-3 Embraces apply a shield equivalent to the amount healed?
Last edited by rawker; 01-06-2015 at 12:15 PM.
Rebirth
MP:1228 (Lv.57)
Resurrects target to a weakened state
-MP/TP refresh is applied to target for 15s
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




