Page 17 of 31 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 310
  1. #161
    Player
    KokoGigiyako's Avatar
    Join Date
    Oct 2014
    Posts
    13
    Character
    Koko Concordia
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arkenne View Post
    hrm... a heal that targets a single person and splashes heal on nearby ppl? as in
    Better Single Target heal than AoE heal
    Worse AoE heal than AoE dedicated heal
    Worse Single Target heal than Single target dedicated heal
    But still a good heal to save that emergency person and allow to heal others as a bonus??

    As in... Cure III?
    (1)
    "I have to save Benediction for a REAL emergency!"
    -My last words before lots of wipes

  2. #162
    Player
    Ferocious's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Fierce Agent
    World
    Leviathan
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by KokoGigiyako View Post
    As in... Cure III?
    No, Cure III is the top AoE heal, so it doesn't fit his "Worse AoE heal than AoE dedicated heal" line.

    I know what he's trying to say and spells like that are actually quite common in other MMO's.

    Basically what we have now (in i110 gear for example) -

    Cure I - 1300 HP restore
    Cure II - 2100
    Cure III - 1700 AoE in small radius, requires more mana to cast than Cure II

    What he's proposing would be something like this -

    1700 HP restore on Single Target, 400 HP restore on nearby players - Radius of Medica, Less AoE than Medica, Mana Cost should be equal to Cure II
    (0)

  3. #163
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Urtear View Post
    A spell capable of healing the stupid in my tanks and DPS when it surfaces.
    I wish for this.

    as for abilities, lets see..
    [Shroud of Elements] - Temporarily gain 0 agro, after 10/15s all gained agro is returned to enemies. (doesnt remove current agro, just sets all incoming agro to 0)
    For those adds that need to be picked up ASAP, or if MT is going to die and OT is slightly late with Provo-Lob/Toma.
    (0)

  4. #164
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    CNJ Skills -
    Aero III - Applies aero to all enemies in a 5y radius of the target.
    Stone III - Damages the target with potency = to Stone 1 but applies the "debris" debuff, increasing the target's damage from wind elemental sources by 5%.
    Medica III - Heals all targets in a large radius for 150 potency and removes 1 debuff from each target. High cost.

    WHM Skills -
    Full-Life - Heavy cost raise with a long CD, but brings a target back to full HP from the downed state.
    Reflect - Return debuffs targeting you to their source for a short period. Long CD, certain debuffs will just be nullified instead of returned

    CNJ Traits -
    Shroud of the Twelve - Decreases the CD of Shroud of Saints to 90 seconds (or even less)
    Maim & Mend IV - Increase Mind by 8
    Splash Cure - Grants a chance that all cure spells will splash 10% of their healing onto targets within 5y of the main target.

    ACN Skills -
    Bio III - AOE Bio I
    Miasma III - DOT potency of 35 with a 5% chance to inflict paralysis for 3 seconds each tick. Lasts 24 seconds.
    Ruin III - Potency of 120, adds 1 second to all the dots a player has inflicted on the target.

    Scholar Skills -
    Fairy Ring - Consumes a stack of Aetherflow. Creates a 5y radius AOE which heals for a potency of 50 for 15 seconds and removes 1 debuff ever tick. 1 Minute cooldown.
    Fey Blessing - Your next Resurrection will not inflict the raise sickness debuff. Long CD.

    ACN Traits -
    Aetherdam IV - Increases the number of Aetherflow stacks to 4.
    Enhanced Bane - Bane can now spread your dots to 8 targets.
    Enhanced Ruin III - Increases the time added by Ruin III to 2 seconds.
    (0)

  5. #165
    Player
    Xandim's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KokoGigiyako View Post
    As in... Cure III?
    I think it was more like Curaga in 1.0, where you could heal a X amount and the rest would bounce to whoever needed it until it dissipated. Like you would heal 1.500 HP and then you could heal 1 more for 1.500 HP, 2 for 750 HP, 3 for 500 HP, etc. until the spell healed for the maximun (3.000 HP). At least thats what I think =P
    (0)
    Iskandar Emmerich - Behemoth Server

  6. #166
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Ruin III - Potency of 120, adds 1 second to all the dots a player has inflicted on the target.
    Enhanced Ruin III - Increases the time added by Ruin III to 2 seconds.

    This sounds incredibly broken not for Scholar, but for Summoners.
    Imagined Raging Strike + INT Pot buffed DoTs being up for an extremely long amount of time.
    For every 2.5 seconds that passed, the DoT duration will go down by 0.5 seconds only.
    (1)

  7. #167
    Player
    Doctorhoo's Avatar
    Join Date
    Aug 2013
    Location
    For More Information: http://ocd.enjin.com
    Posts
    243
    Character
    Doctor Hoo
    World
    Diabolos
    Main Class
    Conjurer Lv 78
    WHM:

    Let's look at FFXI for some ideas:

    ReRaise - Grants the Caster the effect of Raise when they are KO'd.

    Dia - Lowers enemy's defenses and gradually deals light elemental damage.

    Some Kind Cool Down ability that can be used and make the effects of the next spell effect everyone in the Party within range of the effects of the spell. Divine Seal did this in FFXIV but I'm not sure if that would work the best in FFXIV. I might be better with an Esuna2 with a 2-3 min CD - this would enable a Group Esuna that has been much needed.
    (0)
    Last edited by Doctorhoo; 01-05-2015 at 03:17 AM.
    Order of the Crimson Dragons <OCD>
    http://ocd.enjin.com/home

  8. #168
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    "WHat new healer spell you want to see in the expansion?"

    R1/L1 player targeting.
    (0)

  9. #169
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    A 3rd scholar fairy focused on shielding to accentuate the current spells, i.e. Adloquium and Succor, perhaps - Let it have a spell that grants the next 1-3 Embraces apply a shield equivalent to the amount healed?
    (1)
    Last edited by rawker; 01-06-2015 at 12:15 PM.

  10. #170
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Rebirth
    MP:1228 (Lv.57)
    Resurrects target to a weakened state
    -MP/TP refresh is applied to target for 15s
    (0)

Page 17 of 31 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast