Quote Originally Posted by Leenk View Post
I honestly dont doubt that we'll see somethign closer to an auction house in the future. (near future if we're lucky) However, for the time being, to expect the SE to fix what is ENTIRELY a community issue is ridiculous. Yes there are plenty of issues with the wards, but nothing is game breaking in and of itself. The major issue here is that many many players operate just like the OP of this thread. They refuse to believe that they should move from uldah, thus uldah remains the optimal place to sell most items. And now your uldahn wards are full and "it's all SE's fault." When in reality, the problem falls on the shoulders of your servers community.
So what you're saying is if my native city is Ul'dah, I'm a goldsmith, miner, pugilist (where all 3 of my guilds are incidentally) and all the wards are full I shouldn't expect to sell anything unless I'm willing to burn through all my anima? I'm sorry but if this game ever wants to move forward it has to make a way to sell wares readily available at all times. If it's going to be these broken retainer wards then fine, I'll keep a retainer in LL, just give me an airship to hop on so I can keep one stocked and running. Not that I like a 30 minute turn around of my play time to try and sell things, at least it's a start.

The reality is SE's successor of a an MMO hasn't improved, it has taken a step back as far as selling crafted/farmed items, and yes, it is their fault.