What?But what if they ARE selling everything? What if the system crashes when only 75% of the people on the server want to sell items? If you have a simple, easy to implement system that can handle the worst case scenario, why on earth would you implement a more complex system that can't handle the worst case scenario?
I already addressed how to fix this with a simple, yet slightly time consuming addition. Like I already said, the original concept of MW was buried with the addition of item search. The hardest part is already done.
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