Bah, play it like you want. At the end you'll see that nothing changes.


Bah, play it like you want. At the end you'll see that nothing changes.


People should get incentives or something for selling things in that city related to the guilds that lay within..
What though could be offered, I haven't the slightest idea, but it would hopefully help with the spreading out of things.
It would be interesting in my opinion to be able to go to Limsa knowing that I would find the best prices on heavy armor and weapons, go to Gridania for my leather armor, and go to Ul'dah for my cloth and jewelry related stuff and so on.
I think the biggest obstacles for spreading out though is that we don't have a very good mode of transport.. We are limited to the amount that we can travel not so much in time we have, but in how much anima we have left.
We can't go rent a chocobo and go to a neighboring city in 10-15 minutes, instead we have to spend anima that takes hours to get back... This strongly discourages massive amounts of travel in my opinion, and so keeps us generally in the same areas ;v
I'm sure this has all been said before a billion times, but it feels relevant
Put a tax on sale prices (merchant-side) and based off the guilds present in that town, Example: Weavers guild in Uldah results into no o low tax for weavers merchants in the ward, while an armorer wich has the guild in Limsa will see it's sales tax present or raised. this way you get an even distribution of people in every town and incentivates people to move to other towns to buy/sell stuff, while at the same time offest a little with the undercutting due to people potentially losing gil if they lower the prices too much. Tax rates can also vary based on the items availability putting some sort of "control" over undercutting prices.
We really just need a Ah. Imagine if this game had alot of people playing it. What would they do? SE needs to move on from the wards it was a nice try but it has failed.

Yes, the wards are segregated for a reason, but sadly, the player base doesn't pay attention to that. If the CON guild is in Gridania, why are all the retainers selling CON weapons stationed in Ul'dah? People crowd Ul'dah to the point that if you are anywhere else in the game, you can't find any items. The markets in Gridania and Limsa Lominsa are practically empty (I have both of my retainers in a single ward in Gridania, and there are only 5 retainers in the ward total, yet the same ward in Ul'dah is so crowded you can't even move. With the Item Search feature, it doesn't matter what ward you're in; it's just like going to Wal-Mart, you can find everything, but it may not be in the right part of the store.
in my server, gridanias and Limsas Warda are desserted, while uldahs MW is completly over crowded, i say add a tax for non citizens if you choose gridania as your main city, you wanna sell on uldah or LL? then you pay 25% tax
this will make ppl be more around their town.
i mean FFxiv is more like ffxiv:tales of uldah cause no one else does the grind or LL leves or quest cause the economy of the game is in uldah :s
its 5% tax not 25% if your in the wrong wardin my server, gridanias and Limsas Warda are desserted, while uldahs MW is completly over crowded, i say add a tax for non citizens if you choose gridania as your main city, you wanna sell on uldah or LL? then you pay 25% tax
this will make ppl be more around their town.
i mean FFxiv is more like ffxiv:tales of uldah cause no one else does the grind or LL leves or quest cause the economy of the game is in uldah :s
and its 2% if your in the correct ward
please post correct info
My XIVPad: http://xivpads.com?2031148
i said a new tax based on your city of origin
please learn to read correctly
Last edited by Yoohre_WildRiver; 08-02-2011 at 03:32 AM.
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