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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Renshi View Post
    Yeah, but if they had an Auction House and killed MW, then people would be making thread upon thread upon thread arguing about it. Shiz don't change.
    We can't tell if that's gonna happen, like we can't tell if players will accept it. But I'm sure that if they implement the Auction House, people will accept it like they accept Market Wards now. Totally sure.
    As stating today, the statics in that poll are 33 YES and 43 NO for Auction House.

    Also, I've used the exact level of matureness this forum's community deserves. I've always done that, and I'll always do. In fact, who cares about mature or not in these forums...
    It's an unofficial poll. The official player's polls show that people are much, much more in favor of having an AH.

    And for the record, people are accepting MW because it's the ONLY trading system the game has, and it's just barely functional. It's not good by any stretch of the word and I guarantee you that virtually everybody would be switching over to an eBay/WOW/Aion/whatever style system if it was available.
    (5)

  2. #2
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Wolfie View Post
    It's an unofficial poll. The official player's polls show that people are much, much more in favor of having an AH.

    And for the record, people are accepting MW because it's the ONLY trading system the game has, and it's just barely functional. It's not good by any stretch of the word and I guarantee you that virtually everybody would be switching over to an eBay/WOW/Aion/whatever style system if it was available.
    This. Unofficial polls are meaningless. Check out the official FFXI player poll statistics.

    As far as maturity level goes, you're right. But it doesn't mean you should stoop to their levels :/ Anyway enough of that matter.
    (0)

  3. #3
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dynamis View Post
    Please reset the market wards in Selbina. There is not one open spot to summon a retainer in the masons ward in Selbina again.

    While you're at it, scrap the graphic representations of retainers.

    For all those flamers that are going to say summon your retainer somewhere else. "No"


    summon your retainer somewhere else.

    and I am not flaming, I am being sensible, if a ward is full, go some where else, it is the players fault that Ula wards get maxed out so fast, there are two other sets of wards you know.

    and your suggestion about removing the graphics has been tossed around to the point of falling apart.
    (3)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Frankly, I'm steadily moving to the side that believes the MW was an interesting concept that probably worked out wonderfully on paper, but is not working out well at all in practice.

    I came back to the game after some time away and, while I notice that it's definitely more manageable to work with the Wards at this point, thanks to them placing stars over the NPCs heads, etc... The entire system is just pointless, bloated and completely unintuitive.

    It's so strapped up and held together with duct tape and band-aids at this point, I really don't know why SE is so desperate to cling to this system anymore.

    In the current system you have to:
    1) Go to the market area in a given city. An arbitrary search interface pops up out of thin air. No counter, no physical structure, no NPCs to interact with. Somehow you're able to interact with thin air and find what you're looking for. So, the system is already feeling unfinished and sloppily conceived.
    2) Bring up the search interface which basically requires you to know the exact category/sub category of the item you're searching for. I used to think FFXI's categories could have been better optimized. I'd take that system back in a heart-beat over what is in XIV now.
    3) Find the item you're after and select the option to place stars over the NPCs heads. Select the correct ward to go to, and teleport there. Locate the NPC you need and run up to it, interact with it and purchase the items.
    4) Teleport back out if you're done.... or...
    5) If you need more items, run to a designated spot in the ward where, once again, a pop-up window appears out of thin air allowing you to search for more items.
    6) Repeat process from step 2.

    Drawbacks to this system:
    - Unnecessary and unproductive steps between locating items you want and purchasing them
    - Inefficient and poorly conceived and implemented search system
    - Limited space in each Ward, limiting how many players can have their NPCs stationed there to sell stuff.
    - Under-cutting can still take place, since players can see what others are charging via the search function; people "camping" the MW have the same advantage they'd have in an AH system over those who don't check prices regularly.

    Now, by comparison, in a well designed, central Auction House:

    1) Go up to the Auction House and interact with a physical counter or NPC to begin transactions
    2) Select whether you want to buy, sell or manage existing listings; we'll go with buying.
    3) Select the Search function and either locate the item you want manually (if you know where it is), or use a very handy text-search function to enter key terms, or partial terms for what you're looking for. Checkboxes are made available to fine-tune your search.
    4) If the cost is agreeable, purchase the item. Otherwise, press 'Cancel', or press Esc (on PC)
    5) An option to "Search For Something Else", "Sell Items" or "Exit Auction House" is presented.
    6) If you want to buy something else, select "Search For Something Else". If you want to sell something, select that. If you're done, select "Exit Auction House".

    Similarly, for selling stuff, all transactions and auction management takes place from a single location.

    Benefits of this system:
    - All interaction takes place from a single location; no extraneous and time-wasting warping/running around from floor-to-floor, NPC-to-NPC.
    - No extra digging through poorly organized categories/sub-categories to find the item you're even looking for
    - No limit on how many people can sell items, as everything is handled "behind the scene"; no physical character models required.
    - For sellers, no concern about whether or not you're "selling your items in the correct ward". Everything is automatically categorized when it's sold.

    - Drawbacks of this system...
    Beyond "AH Campers" being able to control prices via undercutting, etc... which they can still do with the current MW search function, I honestly can't think of any.

    I was rooting for the Wards system at first and thought it could really be an interesting take on how a player economy is handled... however... With the way it was realized... no. All the fixes/patches/adjustments/duct-tape/band-aids being applied only serve to further show just how poorly conceived the entire system was to begin with.
    (6)
    Last edited by Preypacer; 08-01-2011 at 07:53 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Preypacer View Post
    Frankly, I'm steadily moving to the side that believes the MW was an interesting concept that probably worked out wonderfully on paper, but is not working out well at all in practice.

    I came back to the game after some time away and, while I notice that it's definitely more manageable to work with the Wards at this point, thanks to them placing stars over the NPCs heads, etc... The entire system is just pointless, bloated and completely unintuitive.

    It's so strapped up and held together with duct tape and band-aids at this point, I really don't know why SE is so desperate to cling to this system anymore.

    In the current system you have to:
    1) Go to the market area in a given city. An arbitrary search interface pops up out of thin air. No counter, no physical structure, no NPCs to interact with. Somehow you're able to interact with thin air and find what you're looking for. So, the system is already feeling unfinished and sloppily conceived.
    2) Bring up the search interface which basically requires you to know the exact category/sub category of the item you're searching for. I used to think FFXI's categories could have been better optimized. I'd take that system back in a heart-beat over what is in XIV now.
    3) Find the item you're after and select the option to place stars over the NPCs heads. Select the correct ward to go to, and teleport there. Locate the NPC you need and run up to it, interact with it and purchase the items.
    4) Teleport back out if you're done.... or...
    5) If you need more items, run to a designated spot in the ward where, once again, a pop-up window appears out of thin air allowing you to search for more items.
    6) Repeat process from step 2.

    Drawbacks to this system:
    - Unnecessary and unproductive steps between locating items you want and purchasing them
    - Inefficient and poorly conceived and implemented search system
    - Limited space in each Ward, limiting how many players can have their NPCs stationed there to sell stuff.
    - Under-cutting can still take place, since players can see what others are charging via the search function; people "camping" the MW have the same advantage they'd have in an AH system over those who don't check their NPCs regularly.

    Now, by comparison, in a well designed, central Auction House:

    1) Go up to the Auction House and interact with a physical counter or NPC to begin transactions
    2) Select whether you want to buy or sell; we'll go with buying.
    3) Select the Search function and either locate the item you want manually (if you know where it is), or use a very handy text-search function to enter key terms, or partial terms for what you're looking for. Checkboxes are made available to fine-tune your search.
    4) If the cost is agreeable, purchase the item
    5) An option to "Search For Something Else", "Sell Items" or "Exit Auction House" is presented.
    6) If you want to buy something else, select "Search For Something Else". If you want to sell something, select that. If you're done, select "Exit Auction House".

    Benefits of this system:
    - All interaction takes place from a single location; no extraneous warping/running around from floor-to-floor, NPC-to-NPC.
    - No extra running around, teleporting, digging through poorly organized categories/sub-categories to find the item you're even looking for
    - No limit on how many people can sell items, as everything is handled "behind the scene"; no physical character models required.
    - For sellers, no concern about whether or not you're "selling your items in the correct ward". Everything is automatically categorized when it's sold.

    - Drawbacks of this system...
    Beyond "AH Campers" being able to control prices via undercutting, etc... which they can still do with the current MW search function, I honestly can't think of any.

    I was rooting for the Wards system at first and thought it could really be an interesting take on how a player economy is handled... however... With the way it was realized... no. All the fixed/patches/adjustments/duct-tape/band-aids being applied only serve to further show just how poorly conceived the entire system was to begin with.
    +10000000000000
    (5)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The MW of Selbina, *cries* i've given up. There's a market there for lower level gear now that we have new players on the server, but good luck selling it since all the wards are full :/
    (1)

  7. #7
    Player

    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    22
    Quote Originally Posted by zaviermhigo View Post
    The MW of Selbina, *cries* i've given up. There's a market there for lower level gear now that we have new players on the server, but good luck selling it since all the wards are full :/
    Gear 20 and under is pointless you level so dam fast at them levels
    (0)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Rankin View Post
    Gear 20 and under is pointless you level so dam fast at them levels
    Not everyone levels "that damn fast", so it's not pointless at all.

    I'm back in-game for about two weeks now, and my highest rank is still 14. Why? I spend a lot of time exploring, crafting, goofing around, etc.

    I ended up crafting my own gear, and am going to be crafting additional gear going forward (for myself and other lower level/newer players).. However, if I was able to find a good set of gear for my level at a reasonable price, I would have certainly bought them. As it is, I still need jewelry but last time I checked, prices on that was beyond stupid as well.
    (2)

  9. #9
    Player

    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    22
    Quote Originally Posted by Preypacer View Post
    Not everyone levels "that damn fast", so it's not pointless at all.

    I'm back in-game for about two weeks now, and my highest rank is still 14. Why? I spend a lot of time exploring, crafting, goofing around, etc.

    I ended up crafting my own gear, and am going to be crafting additional gear going forward (for myself and other lower level/newer players).. However, if I was able to find a good set of gear for my level at a reasonable price, I would have certainly bought them. As it is, I still need jewelry but last time I checked, prices on that was beyond stupid as well.
    With guild leve bonuses and the stupid amount of sp you get off quests (got 19,000 off one) you can hit 20 in a few hours pretty dam fast in my opinion heck even a casual can do this
    (0)

  10. #10
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Rankin View Post
    With guild leve bonuses and the stupid amount of sp you get off quests (got 19,000 off one) you can hit 20 in a few hours pretty dam fast in my opinion heck even a casual can do this
    Whether or not you "can" is not the point... The point is.. not everyone does. Different people play at different paces.

    Like I said, I'm back in game for 2 weeks now and I'm only just Phys. level 14. Not because I "couldn't get to 20 faster", but because I'm simply not compelled to. There's a mix of things I enjoy doing that don't involve "leveling to 20 in a few hours".

    Hell, I just spent the last couple hours in-game standing around in Ul'dah chatting with my LS. It was a lot of fun. Was checking out people's armor, etc.

    And anyway... I really don't understand the down-side of someone wanting to sell low-level gear that's affordable for newer players. You, however, seem to have something against it... and I'm not sure why.
    (3)
    Last edited by Preypacer; 08-01-2011 at 12:01 PM.

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