I get that it encourages the dungeons to be done but on my maxed out character I don't even bother doing them anyways.
On my alt however, I want to be able to go in with 1 or 2 friends. Making it not able to be grouped is silly.
I get that it encourages the dungeons to be done but on my maxed out character I don't even bother doing them anyways.
On my alt however, I want to be able to go in with 1 or 2 friends. Making it not able to be grouped is silly.
Roulette's main purpose is to fill needed roles in otherwise created parties, by assigning solo players for solo slots. If you are already a party, that's what standard duty finder is for. The reward for roulette is the trade off for it essentially doing what is needed for others rather than what is desired for oneself.
Yes but what if there is only 2? Why not just have it not be for full parties?Roulette's main purpose is to fill needed roles in otherwise created parties, by assigning solo players for solo slots. If you are already a party, that's what standard duty finder is for. The reward for roulette is the trade off for it essentially doing what is needed for others rather than what is desired for oneself.
For the exact same reason. The roulette is not there to reward you for bumming around with your buddies. It's there to help other people out by filling missing party slots. This is easier when you have a pool of single players to choose from rather than a bunch of half-formed parties.
It would be nice to do the duties by walking up to the entrance and entering without having to form a light/full party or alliance. I also think there should be no level sync if you choose to do it that way (a level 50 rushing a dps through Sashtasha for instance so they can carry on the story). However, rewards should be significantly reduced to just the experience for the monster (no scaling to level). If tomestones drop (for instance if you did coil with 6 people) these should be unaffected. Obviously it shouldn't be possible to do any roulette as a solo event.
The main purpose of low level roulette is to help fill dungeons for low level up and coming players. Filling all 4 party slots would utterly negate this effect and would end up considerably shrinking the pool of available players for lower level dungeons.
If you want to do low level dungeons with friends just queue for the dungeon you need.
As much fun an uncapped Sastasha would be, if you uncapped it and let people solo then noone would queue up for low level players to get their clears so they can progress the story. This is the case for every dungeon pre-level 50. This is why Low Roulette is solo queue, to ensure that those who need it can reasonably expect to finish it.
When you say "only 2" what exactly do you mean? To party up with one other person and queue? If that's what you mean then it's certainly a better mid ground, but I don't think it solves the problem as well as roulettes solved it. Getting more player into low level dungeons to help others. Going in with 2 would just mean 1 less person you're potentially helping. I myself have been thrown into parties where all 3 other players were brand new. I helped teach them the bosses and the right way to run it. In your scenario I might only have helped 2 and that third player would have been forced to wait longer for his next group.
If you take 2 people and have them queue together for a low level 4-man run, that means there are 2 spots for newer people - the population the system exists for.
If you take those same 2 people, and have them queue separately, you suddenly have 6 open spots for newer people. This means faster queues and more people doing the dungeon in general.
It really is that simple. SE (rightly) is not going to give you extra rewards for blazing through low level roulette with a friend or two. It's not for that.
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