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  1. #31
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Is there a cap on how many people can get onto a mobs emnity list? A few days ago, I was in a 5 tank, 3 healer party for crocodille and we got 5 seals. We were there for the entire fight, start to finish. However, he got pulled slightly away from where our party was positioned and we didn't get to hit the mob initially. I didn't see any emnity bars in the party list throughout the entire fight.
    (1)

  2. #32
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    I, too, have experienced the utter BS that is the ridiculously harsh requirement for getting full credit on an S-rank mob, and I suspect that the actual reason behind this is not that the credit system is broken (though it's definitely not good, because seriously, stop devaluing damage so damn much!), but rather because they heavily limit the number of players who are actually able to get full credit in the first place. You're essentially competing for the top spots with everyone else, because there's only so many top spots to go around. Obviously, an easy solution to this would be to just not limit the number of people who can get full credit.

    I refuse to believe that I can sit there, with the rest of my party, as a warrior with defiance up and an i110 weapon, spamming aggro generation skills through the ENTIRE fight, and still NOT get full credit because the party wasn't generating enough aggro. That is absolute BS, especially given how incredibly easy it is to get full credit on A-ranks (in fact, just me and one other healer or tank is enough to get full credit on A-ranks - not even a light party is required there)! Granted, this COULD be the problem if there is no cap on the number of people who can get full (and even partial) credit, but my experience tells me otherwise. Either way, this really needs to be fixed.

    Hell, I wouldn't complain if simply being near the Hunt mark when it died gave you full credit automatically. It's not as if there's not enough people beating down these things in the first place!
    (2)

  3. #33
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Looking at all the patches made for hunting, I guess S ranks will be supposed to be mobs you can down with just one alliance, aka 24 players alone. No more need to call half server with you, and if you do you will be also punished by the reward cap. Most likely this will be the future of hunting, and the end of the Zerg. Until next hunting-like feature.
    (0)

  4. #34
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I agree with the hit-it-once-for-full-credit idea. On more populated servers people freaking out and getting antsy can be a huge problem and people that hit it and leave the zone entirely won't get any rewards. I've been at several S's this past week with the whole party there before pull and I have not gotten full credit once. If people stop attacking it the enemy doesn't die and they get no rewards, and if they stop attacking it it means other people can get a hit in and more people can benefit and DPS won't be turned away so it's really not a negative.
    (2)

  5. #35
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    You forgot to mention to us that you're entire party was there at the start, earning credit the whole time. When people show up late because they're halfway across the map while someone pulls, or spend a good chunk of the fight dead , that's hurts the credit of everyone in the party.
    (0)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The difference in radius between Medica and Medica II is pretty small. ..
    I actually think it's pretty significant. There's been many times where I've used Medica II simply for the higher range.
    (0)

  7. #37
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I just hate the fact that if there is even one alliance there it completely hoses any and all full parties as far as the credit goes. The credit should not get destroyed that way. If people are active for the fight they should get full credit even if they are not in the largest party on the S rank.
    (2)

  8. #38
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Adler View Post
    DPS can get high enmity as well as tank generate little enmity. If some party members suck it doesn't mean credit system for hunts is broken.
    Read what I wrote again. If I can't get my DoTs to stay on, I can't Fester. That is my MAIN source of damage. I could be the world's best Summoner and still not do jackshit against an S with 300 people on it. Skill has nothing to do with something that's TECHNICALLY BROKEN. This is a DESIGN FLAW. As I said before, I tagged an S once then immediately died and was dead the entire fight, yet I still got full credit. I sucked big time, and therefore should not have gotten full credit. But the time I'm talking about in the OP, I was hitting it with everything the game could allow me, and did not receive full credit.
    (0)

  9. #39
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Hunt credit is based on how much hate you generate. Which is why most people are on pld, war, or whm for hunts since these jobs generate the most hate. I can get full credit on pld on an A mob solo with str gear. Playing a dot class like the OP means you won't get much credit because of the dot cap mobs have and its a low hate job in general. My advice would be do hunts on a tank or whm like everyone else to get higher credit.

    On S mobs if you didn't get full credit and are in a party its likely you had too many dps classes in the party or people just didn't do anything.
    (0)
    Last edited by Zumi; 09-03-2014 at 04:47 PM.

  10. #40
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by NyneAlexander View Post
    Is there a cap on how many people can get onto a mobs emnity list? A few days ago, I was in a 5 tank, 3 healer party for crocodille and we got 5 seals. We were there for the entire fight, start to finish. However, he got pulled slightly away from where our party was positioned and we didn't get to hit the mob initially. I didn't see any emnity bars in the party list throughout the entire fight.

    Yes, there is a cap.

    I think it's a slight misconception that a players contribution is solely based on their threat, but this doesn't seem to be true.


    In off-peak times with very little people hunting you can easily achieve full credit from a mark by doing very little of anything. But when it gets busy with hundreds of people attending getting full credit (on S ranks particularly) becomes extremely difficult even if you perform at your absolute peak of maximum threat generating efficiency. Why is this? It's because the number of players that are able to contribute to a single mark is LIMITED. Only the top x00 players on the global threat list will have their contribution to the mark count when it finally dies.

    You will notice in busy periods that many members of your party will not have a threat bar next to their name. Or they might have one at the start but it will disappear soon after the fight begins. This is because that person is being knocked out of the top x00 list of contributors. Even if your group is on the threat list of an S rank for 90% of the fight and at the last 10% you are all knocked off... No credit.

    TLDR; You need threat to remain a contributor to the fight, but as long as you are on the top x00 threat list you can pretty much auto-attack a mark to death and receive full credit.

    General tips;
    • Establish yourself on the mobs limited threat list IMMEDIATELY after you see it go Purple/Red (tag it with a damage dealing skill). Even a 2 second delay on a busy S rank will count you out of that fight permanently.
    • Instantly follow up the tag with your highest threat generating skills to ensure you don't get knocked off the threat list. Again, if you fall off that list you will almost never get back and all your contribution is ignored.
    • After the tag and initial massive threat dump continue with your most consistent high threat skills until the mob is dead.
    • Tanks: Sword Oath is better threat via DPS than Shield Oath is.
    • WHMs: Precast Medica II and Regen. Stop precasting anything when you feel a pull is imminent. You cant be sitting in a GCD when that mob turns purple. Aero > Benediction (on the highest HP party member) > Swiftcast > Divine Seal > Medica I > Presence of Mind > Medica I spam (or Cure III if your party is adequately stacked) is the best combo I can come up with.. I would advice against using Shroud of Saints at all but try and precast it when you feel a pull is imminent. If you are attending a busy S rank never use shroud of saints after you have started generating threat, even if you hit 0 mp.
    • DPS: You are generally screwed on peak time S ranks. Sorry.
    • SMN and SCH are almost 100% worthless even in only slightly busy periods.
    • In my personal experience, tanks are kings of consistently getting on and staying on the contributors list. WHMs are able to generate massive threat (way more than tanks) but seem to have a higher risk of getting knocked off the contributor list early on in the fight before they can start spamming.
    (1)
    Last edited by Jahaudant; 09-03-2014 at 09:27 PM.

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