Not if the HoT is on the target already.Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it, which is helpful in an event where you have a metric crap ton of people around and they might not even be rendering on your screen.
Of course, the fact that they're having to spam any spell specifically for enmity (for a role whose job generally entails trying NOT to get enmity on the mob) should already say on its own how broken the system is.
I failed to complete my argument sufficiently obviously and did not point out the one thing that makes the current rating system awkward. It isn't using threat as a base...that is sound and a good rating system. The problem is not weighting that correctly for each Role, though we don't really know if each role HAS a different threshold for credit since B's no longer matter and As and Ss are based on party not individual. If there weren't 300 people on a mark there would be no problem as there would be plenty enough monster HP to go around. The problem isn't DPS not generating enough enmity compare to tanks...it's the fact the monster's HP pool is diluted across however many parties are out there. We're creating the problem by zerging.
A and S should be the same as B. limited, and only credit if you have the hunt mark. That solves this problem, gets rid of the Zerg, gets smaller groups more like SE intended, and gets people back to playing other parts of the game.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
Not easy to do with As and Ss since they're party unless you could pick up a mark (be it daiy or w/e) as the party lead then go complete it. It would then almost become Treasure Hunts without the chests though.
Imagine if treasure hunt mobs/groups spawned like hunts, and anybody gets credit/rewards from the various levels of "chests". Oh, wait, don't have to imagine that. It's called hunts. Giving full credit and seals to the mark holder, and lesser rewards (exp, Gil, whatever) to any without the mark but helped, yeah that sounds like treasure chests. It is just odd SE, with the history of the player base to do what they have, from exploiting Fates, speed running, etc. never knew that this was going to happen, and already had a system in place (treasure hunts) that provided some sort of open world content without zerg hunts are today. I think anybody could have told SE this is what players would do, and if this was not their intent, they have several ways to make it more in line with their intent. All in all, just another questionable move by SE.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
The only concern to me is reset. Mob does must not reset, just go back in its place but no reset.
It might be a bit of a bear to get a party together that posesses the same mark. Not may people, unless friends and FC members, will join up to just go help with an S rank. Maybe if a partial reward system was introduced. Bill holder get the full credit, rest of the party gets like 15 seals or something. Wold be 155 seals per party. Who knows. I like the way it is now. I get my weekly done asap, and dailies take like 20 mins. Then if needed I pop in a hunt group to get some big baddies and pad my currency. Granted it is not like it was before, but it is still good if not better IMO.
At times I also go as healer, and a few times have not touched the mob, and have gotten full credit. So not sure if "you have to hit it to get it" is completely accurate.
Just my 2g
Syn
There have been times where when I'm on WHM, if I didn't hit the mark with something like Aero or Fluid Aura, I would get nothing even though the rest of my party got full credit. Other times it works perfectly fine, so I'd say just do it - better safe than sorry, really.
DPS can get high enmity as well as tank generate little enmity. If some party members suck it doesn't mean credit system for hunts is broken.
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