60 debuffs. Not that that's really enough, but at least get your numbers right if you're gonna complain.Just killed the S in Southern Thanalan. Full party, at the beginning of the pull. 30 seals. Why did I not get full credit, when I was there at the very start, in a full party? You know what? Just throw the entire credit system out the window. Get rid of it. When you have a broken system that only lets 20 (or 40, I forget the number) DoTs on at once, and mobs that pop in and out, and people resetting (either on accident or purpose), people are unfairly losing out on credit, so just get rid of the entire system altogether.
Also, if you cared about credit, you'd be in a party full of healers and tanks, who don't care about the debuff limit.
This only suggests the system is even more broken that the best way to get full credit is to not bother trying to deal damage to the enemy.
Except that's only "true" for a WHM, and even then the way S-ranks work its not even really (so much raid AoE damage on them, so spamming Med2 keeps most of the party up). Tanks should be in STR gear and in tank stance, trying their best to rip hate off the MT (in other words...they're doing a good amount of damage on their own. I know I can crit Butcher's Block for over 1300 hunting, and Inner Beast about the same. My Steel Cyclone can crit for over 1K too. Oh, and I'm normally MT too...)
It's only in keeping with credit mechanics that have been in place since launch, but sure. . .
Besides, even on healer you still have to damage it, or you aren't getting any credit.
That's true, and it's not as though I expect them to rewrite the mechanics to be 'smart', but it is a bit funny that using something like quelling strikes could only possibly hurt you with the current system, not that it should be necessary to use. The 'must deal damage or get no credit' thing is a bit odd as well for healers.
In any case I was only pointing out that the credit system is simplistic and doesn't really encourage people to fight the enemy in a serious manner, but rather to maximize threat generation (which from a gameplay standpoint only makes sense when attempting to tank) regardless of how it's done.
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