Quote Originally Posted by gamesmart View Post
And then you'd have people hitting the mark once, leaving, having fewer people to actually kill the thing, possibly leading to a wipe and causing nobody to get credit. No, partial credit needs to stay, and your party needs to work harder if you wanna get full credit. The 60 DoT limit, as well as the entire hunt system, wasn't meant for 300 people to come and blast one mob.

People need to stop calling things broken just because it didn't work out for them.
The system IS broken. Let's think about it, shall we? The purpose of a mob is to fight it. Not keep healing people who aren't getting hit. The fact that your party should mostly consist of healers and tanks is ridiculous, because that's not now any proper fighting scenario should ever play out. Can you imagine a war that's won with nothing but medics? Naw, you need soldiers, infantrymen and all that jazz. For your information, my party was already working as hard as they could. I already had three WHMs in there and they were spamming Medica II constantly. We couldn't work any harder. And yeah, I was off on the DoT count, but it still doesn't change the fact that so many DoTs are put on that mine slip off and I can't Fester for any damage. I can't do my job AS MY ROLE. Again, there are instances where technical limitations won't even render the mob for someone to tag. If that isn't the very definition of a broken system, I don't know what is.

As for people tagging and leaving, it's quite simple. They leave the mob's zone (which has a buffer area in case they need to dodge AoEs), their credit gets reset. Simple solution.