Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40
  1. #11
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Threat is actually the most logical value to rate players on. For tanks it's their job to generate momentous amounts of threat. For DPS their threat and their damage are equal value unless they're using Quelling or hit something like Elusive Jump (Im actually curious now. Might Elusive Jump near the end of the next Hunt I kill and see if it impacts credit). For healers their threat is equal to their healing+ any DPS they do unless something like Shroud is used. By gauging threat the game is gauging every job's overall output to the battle. The problem isn't with the scoring...the problem is the nature of the fight. Because of the zergfest it's very difficult for DPS to actually push their normal damage numbers (Especially SMN). This hurts traditional parties.
    (1)

  2. #12
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by gamesmart View Post
    And then you'd have people hitting the mark once, leaving, having fewer people to actually kill the thing, possibly leading to a wipe and causing nobody to get credit. No, partial credit needs to stay, and your party needs to work harder if you wanna get full credit. The 60 DoT limit, as well as the entire hunt system, wasn't meant for 300 people to come and blast one mob.

    People need to stop calling things broken just because it didn't work out for them.
    The system IS broken. Let's think about it, shall we? The purpose of a mob is to fight it. Not keep healing people who aren't getting hit. The fact that your party should mostly consist of healers and tanks is ridiculous, because that's not now any proper fighting scenario should ever play out. Can you imagine a war that's won with nothing but medics? Naw, you need soldiers, infantrymen and all that jazz. For your information, my party was already working as hard as they could. I already had three WHMs in there and they were spamming Medica II constantly. We couldn't work any harder. And yeah, I was off on the DoT count, but it still doesn't change the fact that so many DoTs are put on that mine slip off and I can't Fester for any damage. I can't do my job AS MY ROLE. Again, there are instances where technical limitations won't even render the mob for someone to tag. If that isn't the very definition of a broken system, I don't know what is.

    As for people tagging and leaving, it's quite simple. They leave the mob's zone (which has a buffer area in case they need to dodge AoEs), their credit gets reset. Simple solution.
    (9)

  3. #13
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JustPlainLucas View Post
    snip
    If your WHMs are spamming Medica II they're not generating max enmity - Medica is better, Cure III is best, but for Cure III you'd need at least 5 people stacked together. And on S ranks - which no longer disappear as per Friday's patch - I'd be pretty surprised if nobody in your party ever got hit, and I've actually saved quite a few people in my party simply from spamming Medica.

    The system's not broken, it's the players that are trying to play the system outside of the way it was intended. Also, a 300-on-1 is hardly anywhere near a "proper" fighting scenario, so that point's more or less moot. But if you still want to go there, one could also argue that you brought the wrong soldiers to the fight - this type of situation asks for the type of DPS that hit hard and hit now, not the ones that do gradual damage.
    (2)

  4. #14
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by JustPlainLucas View Post
    The system IS broken. Let's think about it, shall we? The purpose of a mob is to fight it. Not keep healing people who aren't getting hit. The fact that your party should mostly consist of healers and tanks is ridiculous, because that's not now any proper fighting scenario should ever play out. Can you imagine a war that's won with nothing but medics? Naw, you need soldiers, infantrymen and all that jazz. For your information, my party was already working as hard as they could. I already had three WHMs in there and they were spamming Medica II constantly. We couldn't work any harder. And yeah, I was off on the DoT count, but it still doesn't change the fact that so many DoTs are put on that mine slip off and I can't Fester for any damage. I can't do my job AS MY ROLE.
    There's your problem.

    And as for your question about a war being won with nothing but tanks and medics. . .well, yeah, I could easily see that happening if magic were real and we had people irl who could tank. >_>
    (0)
    Last edited by Viridiana; 09-02-2014 at 09:39 AM.

  5. #15
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Bring moar WHMs and tanks. And you don't spam medica 2 unless the regen wears. Medica or Cure3 if people are close
    (0)

  6. #16
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    One question I like to ask to the OP. Was your ENTIRE party there present from begging to end as you mention you were there. If the answer is um 'no'. Then no matter if you are whm/tank spamming medica/flash, DPS pulling max damage, you are NOT going to get full credit on those fights.

    If your party was there, all 8 members present at the target, than I suspect that someone was doing nothing.
    (0)

  7. #17
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Natashio View Post
    Yeah, I'm pretty sure everyone was there. Everyone got invited before the mob was pulled, and I'm pretty sure I saw Medica II stacks on everyone. Of course, maybe I'm wrong. It's been several hours since I made this thread. Maybe I'm misremembering something. BUT, this hasn't been the first time I've seen this happen. Just an hour or so after I made this thread, there was another S in Outer La Noscea. Everyone showed up, started attacking right when it was pulled, and still, 30 seals. Sometimes in Odin, you could be in the fight for a good five minutes and still only get silver. It just seems that there's no rhyme or reason for who gets full credit or not. I've showed up to an S rank, Miasma II'd it to tag, got killed by the AoE instantly and was down the entire fight. Got full credit for that. Really shouldn't have, because I contributed nothing to the fight whatsover. *shrugs*
    (0)

  8. #18
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by gamesmart View Post
    If your WHMs are spamming Medica II they're not generating max enmity - Medica is better, Cure III is best, but for Cure III you'd need at least 5 people stacked together. And on S ranks - which no longer disappear as per Friday's patch - I'd be pretty surprised if nobody in your party ever got hit, and I've actually saved quite a few people in my party simply from spamming Medica.
    .
    Not true. The sabotender disappeared on me yesterday and only reappeared after it was dead, and I'm on PS4, so it's still happening (granted, hasn't happened nearly as often, but still isn't entirely fixed).
    (0)

  9. #19
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by JustPlainLucas View Post
    Not true. The sabotender disappeared on me yesterday and only reappeared after it was dead, and I'm on PS4, so it's still happening (granted, hasn't happened nearly as often, but still isn't entirely fixed).
    Sabotender Bailarina's an A rank, not an S rank. Rendering priority was only fixed for S ranks because A ranks don't disappear nearly as often.
    (2)

  10. #20
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    And then you'd have people hitting the mark once, leaving, having fewer people to actually kill the thing,
    GOOD. Right now there's way too many there fighting these and destroying them in far greater crowds than what was intended.

    There will be at least some people that will make sure it dies, because people want to, y'know, actually receive their rewards for the kill. It's not like FATEs stopped getting killed just because the atma/alex farmers go there and hit something once and leave, and neither will these NMs.

    Threat is actually the most logical value to rate players on. For tanks it's their job to generate momentous amounts of threat.
    You invalidated your own argument with the very next statement.

    DPS are not desired for the event in general because with the massive crowds of people that show up, as mentioned above, the last thing you want is for the thing to be killed faster. DPS are not desired for individual parties because their ability to generate enmity on a single target is by far the lowest out of the three roles.

    Threat should not be used to "rate" players because the ability to generate threat is NOT on equal footing. They were *designed* to not be on equal footing. Why is it used to rate players, unless your goal is to specifically ostracize certain classes/jobs out of the event?

    If your WHMs are spamming Medica II they're not generating max enmity
    Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it, which is helpful in an event where you have a metric crap ton of people around and they might not even be rendering on your screen.

    Of course, the fact that they're having to spam any spell specifically for enmity (for a role whose job generally entails trying NOT to get enmity on the mob) should already say on its own how broken the system is.
    (7)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast