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  1. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zaero View Post
    GW2 was awful with level sync. Even applied, you wrecked everything around you.

    In all honesty, one should never rely on their gear, and really....is 10-15 minutes going to kill you?

    That said, I do hear ya on the item level increases. Just gets more annoying when people want a high ilvl versus people who know the content inside and out, or when people facetank attacks cuz gear.
    I agree, but the problem is that the time difference between old and new dungeons is only going to get worse every time they increase the item level. That is a problem, both because the design of the dungeons themselves do not promote player interest in them and their are near zero benefits to doing them outside of a roullete or book burning.

    Duty finder is a no commitment kind of tool, in that players have no vested interest in promoting friendship among those participating. No one is doing it for each other except for their own interests. The item level boost + level sync is fueling a conflict of interest between player groups. That needs to be minimized as much as possible.

    I'd much rather have a traditional MMORPG community where my time spent in lower end dungeons is helping to cultivate friendships in the long haul, but the game is designed to cut all of that important stuff out of it.
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    Last edited by Fendred; 09-02-2014 at 01:29 AM.