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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zaero View Post
    GW2 was awful with level sync. Even applied, you wrecked everything around you.

    In all honesty, one should never rely on their gear, and really....is 10-15 minutes going to kill you?

    That said, I do hear ya on the item level increases. Just gets more annoying when people want a high ilvl versus people who know the content inside and out, or when people facetank attacks cuz gear.
    I agree, but the problem is that the time difference between old and new dungeons is only going to get worse every time they increase the item level. That is a problem, both because the design of the dungeons themselves do not promote player interest in them and their are near zero benefits to doing them outside of a roullete or book burning.

    Duty finder is a no commitment kind of tool, in that players have no vested interest in promoting friendship among those participating. No one is doing it for each other except for their own interests. The item level boost + level sync is fueling a conflict of interest between player groups. That needs to be minimized as much as possible.

    I'd much rather have a traditional MMORPG community where my time spent in lower end dungeons is helping to cultivate friendships in the long haul, but the game is designed to cut all of that important stuff out of it.
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    Last edited by Fendred; 09-02-2014 at 01:29 AM.

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by skaterger View Post
    You don't get it do you? The new dungeons are tuned for i80 players (see recommended level) whereas most players are i100+ due to hunts. The old dungeons take longer because they were run in level appropriate gear. Even AK/WP can be cleared quite quickly with skilled players in darklight gear. What they need to do is to buff the new dungeons massively to bring them in line with the current ilvls of players and not nerf ilvl of players.

    I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats. It is a sorry excuse for not being able to release content fast enough. FFXIV releases new content every 3 months so as long as they keep up this pace, there will always be progression. This game does not need to halt progression just because some players cannot catch up fast enough.

    Also, could you be more consistent with your ideas? One day you advocate multiple tier raiding with differentiated item levels and the next moment you champion horizontal progression and you make a new post about it every day. To be honest, its getting pretty tiresome to read and it would serve you better if you could consolidate all your ideas into one post.
    If they go that way then the open world will turn into World of Warcraft post Burning Crusade expansion. It's fine if they want more of a hack and slash mix into their MMORPG combat, but I don't think that's what they want.

    Also, I'm sorry if my posting habits annoy you. It's not out of any maliciousness or duplicity, I can assure you of that. Perhaps I should get away from these forums for a while.
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