Quote Originally Posted by Killerbomb View Post
not agree, a weapon must be tied to a single job, even if it quieted a double weapon, I find the current system good and do not change it in this manner, rather than add jobs that are users of a double weapon.
Quote Originally Posted by Engineer View Post
Honestly, that would be kool, but it woudnt work with the armory system.
I see SE creating a dual weild trait that when equipped, your class can use two 1H weapons from the same class.
An archer that already has GLA, maybe or maybe not a requirement, ranked up that can use an exotic dagger specifically made for it as a 2nd option

Seriously how wouldn't it work?

Your main class is still your main class that can legitimately use other classes, not just skill wise, but weapon wise in battle.

Plus for all those people saying we needed some sort of limit to using other class skills....

This could be an incentive to you using skills that are tied into your off-hand weapon.

Maybe give it more affinity with it?

It's up in the air peeps.