

Honestly, that would be kool, but it woudnt work with the armory system.Ti's it's said, that an arguments validity, toys with becoming void,
when targeting points coined unobjectively. Oh boy....
.but...I have to try anyway!
SE we have an off-hand slot; Excluding Marauder and Lancer, the classes I've played have only used shields and secondary gathering/crafting items for that placeholder.
Are there plans to use weapons for it?
Because personally (yeah here it is), I don't see why I can't have a bow/dagger in my off-hand slot and use it accordingly.
Would it really break this system if we had secondary weapons that are exclusive to our main class and another class, but limited to the latter to keep the importance in the main class?....e.g. (A bow that requires you be an archer to utilize BUT can be used only in the secondary slot by another class...Gladiator/Conjurer...etc...
I'm all up for it, but am I the only one?
I really really hope not.
Back to work!
/end plead
I see SE creating a dual weild trait that when equipped, your class can use two 1H weapons from the same class.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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