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Thread: Battle stances!

  1. #1
    Player
    Jim_Berry's Avatar
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    Sep 2013
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    Bloomington, Indiana
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    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90

    Battle stances!

    I'm surprised that different races don't have different weapon stances like they did in FFXI:

    Example of MNK battle stance of different races:
    http://www.ffxionline.com/forums/att...mnkstances.gif
    (5)

  2. #2
    Player
    Ardan's Avatar
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    Character
    Ardan Lauriers
    World
    Ultros
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    Arcanist Lv 60
    PS3 Limitations.
    (5)

  3. #3
    Player
    Brianmj's Avatar
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    Aug 2014
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    Character
    Brian Jones
    World
    Hyperion
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    White Mage Lv 90
    Quote Originally Posted by Ardan View Post
    PS3 Limitations.
    I don't know if we can blame Sony's system for holding back the game this time. We'd have to know how far Square is pushing the game on the PS3. But yes, I would love to see individual battle stances. I loved the Elvaan animation for casting white magic, black magic and the Dragon Kick weapon skill. But when summoning - he looked he was taking a sh*t. And don't get me started on dancing.
    (1)

  4. #4
    Player
    Kisshu's Avatar
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    Mar 2014
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    Character
    Nica Kisshu
    World
    Ragnarok
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    Thaumaturge Lv 100
    Quote Originally Posted by Brianmj View Post
    I don't know if we can blame Sony's system for holding back the game this time. We'd have to know how far Square is pushing the game on the PS3. But yes, I would love to see individual battle stances. I loved the Elvaan animation for casting white magic, black magic and the Dragon Kick weapon skill. But when summoning - he looked he was taking a sh*t. And don't get me started on dancing.
    But Elvaan male had a wicked great katana stance where as my mithra looked like she was holding a baseball bat.
    And also, FFXI was on PS2 so a PS3 should not be hindering it.
    (3)

  5. #5
    Player
    Grimmies's Avatar
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    Sep 2013
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    Character
    Grim Tela
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    Cerberus
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    Archer Lv 50
    Quote Originally Posted by Ardan View Post
    PS3 Limitations.
    Bull. XI was on the PS2 and 360
    (3)

  6. #6
    Player
    Jeykama's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    It's got nothing to do with limitations and all to do with development time.

    FFXI's animations were hand-crafted and the only special animations they had to worry about were for weapon skills and a few instant moves that had shared animations + floating effects.
    FFXIV's animations are motion-capped and share animations between races. To make race-unique neutral battle stances that varied that much, they would also have to adjust the transitions into every special attack move or else chaining attacks would look weird. If they add animations, all they have to do is make sure that one battle animation set is flawless. If they add new races, all they would have to do is make sure the animation skeletons line up, rather than craft all that from scratch.

    FFXIV system lets them add animations more easily and makes adding new races not a gigantic pain in the arse. They can add 10 animations for everyone in the same span of time it takes to add 1 animation for each race/gender. Don't get me wrong, unique battle stances would be cool but... I'd rather have flashy animations for all.
    (3)

  7. #7
    Player
    Tam_Hawkins's Avatar
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    Nov 2013
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    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I'm surprised that different races don't have different weapon stances like they did in FFXI:

    Example of MNK battle stance of different races:
    http://www.ffxionline.com/forums/att...mnkstances.gif
    We learn fighting in specific guild, if you wield a spear you only learn that in gridania, swordfigthing is only learned in the ul'da Gladiator guild,... and all of us have the same masters (as Long as we have the same class) wouldn't it be weird if every race would have a different stance while learning the same style under the same master?
    (2)

  8. #8
    Player
    ElHeggunte's Avatar
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    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tam_Hawkins View Post
    We learn fighting in specific guild, if you wield a spear you only learn that in gridania, swordfigthing is only learned in the ul'da Gladiator guild,... and all of us have the same masters (as Long as we have the same class) wouldn't it be weird if every race would have a different stance while learning the same style under the same master?
    Beat me to it, exactly how I always passed it off.
    (1)
    With this character's death, the thread of prophecy remains intact.

  9. #9
    Player
    ruskie's Avatar
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    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Hahahahaha. ERm... what was I thinking... oh... how would the different races hold a bow... Really can't imagine different stances for some weapons. Other than giving us a lefty/righty option(which would be nice).
    (0)

  10. #10
    Player
    Ardan's Avatar
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    Sep 2013
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    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    All joking aside, it would be nice to see some variety between the models.
    (2)

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