THIS WAS PREVIOUSLY POSTED IN ERROR UNDER GENERAL. Sorry!

I have been thinking about how to make the basic grind more interesting. I have focused on this as it would be a simpler addition to make than adding an entire new system within the game.

I would like to see the introduction of Mini-NMs.

Allow me to explain, in Phantasy Star Online, a game built around grinding, there was a small chance that when a basic mob popped it would be a rarer variety of the same creature. This was normally illustrated by it having a slightly different appearance, i.e. a different colour. Killing these creatures was normally much more of a challenge and would potentially drop rare items.

This improved the basic grind as there was always a hope that a rare mob would pop round the next corner and when they finally did it was a heart pounding experience while you battle with a tougher opponent in the hope of acquiring some rare item. Secondly, it breaks up the monotony. If this concept was applied to FFXIV, you can grind the same old elts or doblyns but every now and again a bad-ass one will show up. Perhaps killing it would drop a rune or give more XP/SP or drop a ton of shards/crystals, it doesn't matter as long as the reward is desirable.

The important thing here is that these aren't regular NMs. They aren't part of a leve, set to appear in a particular area where they can be camped or on a timer. These pop anywhere a normal mob does. An example would be the marmots outside Ul'dah, they pop as normal but with a small chance that one will appear as a "Giant Marmot/King Marmot". This means anyone has a chance to see and claim them not only the most dedicated.

Anyways that my 2 cents.

edit: What do you guys think?

- If this was implemented what sort of drops would you like to see? maybe gear, rare loot, status affects?

- Which mobs would you most like to see a bad-ass version of most? personally I want to see a mean looking ladybug!

tl:dr - Lottery Pops