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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by lackofwords View Post
    paying 51k to repair all their crap is detrimental.
    Thats why the repair NPC charges like...10k.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    106
    Quote Originally Posted by Jynx View Post
    I'll echo the sentiment that it would be pointless to have any grades of dark-matter if the highest tier could fix everything anyways.

    It's not like it's harder or much more expensive to aquire anyways.

    Only reason to keep lower grade stuff is if there was a skill-cap put on what grade of dark-matter you could use. Rank1-10 can only use grade 1 to fix stuff, Grade 11-20 can use Grade 2, ext. But overall I think it would be needlessly complecated that way.

    It's perfectly find the way it is, if you really can't spare those 5 item slots I don't know what to yell you.
    With how cheap a lot of people tend to be regarding repairs, the lower grade dark matter would still be heavily used.

    My idea mainly comes from a high level gatherer's perspective, and the fact that grade 5 dark matter can only be gathered from grade 5 nodes. I certainly am not going to go mine grade 1-4 nodes just to get dark matter, nor would I buy grade 5 dark matter to use for a low level repair since I would be able to buy the lower level dark matter from the same npc.
    (0)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    26
    do not misunderstand my statement, why not remove the whole concept of repair?

    none of the friends who I know wants it (or need it).
    (1)
    Last edited by Killerbomb; 07-31-2011 at 05:23 PM.

  4. #4
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Killerbomb View Post
    do not misunderstand my statement, why not remove the whole concept of repair?

    none of the friends who I know wants it (or need it).
    That's kinda true. I guess people working ways around repair system to make it easier and easier 'cause most can't be bothered repairing, me included. It feels like, may as well remove it all together.
    I used to be against SP loss system, but after my bad experience with repairs, i would actually rather have SP loss instead now, i feel that would be both more convenient and it deter me more from dying, but.. that's kinda for another topic.
    (0)

  5. #5
    Player
    MystinaValeth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    195
    Character
    Orin Valeth
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I disagree; I don’t think higher grade dark matter should be able to repair lower grade equipment. As a weaver, before update 1.18, I couldn’t repair a cotton shirt with canvas or velveteen fent…

    Also, I wouldn’t complain about having 5 of your inventory space taken up with repair materials. Many crafters had to carry around several different grades of fents, spetches, and other repair materials just so they can repair all their gear. I for one love only having to have 5 of my inventory spaces taken up with dark matter instead of 10-20 spaces taken up with repair materials.
    (0)

  6. #6
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    It would make sense to be able to use a higher grade dark matter to repair a lower rank item but would you really want to waste it when you could use a cheaper dark matter to do the job?
    (0)

  7. #7
    Player
    MystinaValeth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    195
    Character
    Orin Valeth
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Personally I’d rather save the gil and just use lower grade dark matter than higher, that gil spent on grade 5 could really add up fast otherwise…

    Metaphor time! The way I see it, if you have AA battery (grade 2 dark matter) you can’t power a motor (equipment that’s requires grade 5 for repairs) that requires a lot more juice, such as a car battery (obviously)… but if you try to use a car battery to power a remote control car, you’ll end up giving it too much power and burn out the little motor…

    lol maybe grade 5 dark matter just has too much ‘juice’ to fix a cotton gear, and will just end up damaging it more in the end and there for you can’t use it to repair lower grade equipment… Not that it matters either way to me though, cause I’m just glad I only have to have 5 inventory slots taken up with repair materials instead of around 18+ inventory slots… ><
    (0)

  8. #8
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    That's a good suggestion, and I support it!
    Though... if I can add something other...
    We always have used other materials to repair stuff, and now this Dark Matter comes out of nowhere. Can we at least have some NPC who tells us the lore around the Dark Matter? Like this is "We haz it lolz" when it could be "Once upon a time, [...]"
    Give a meaning to Dark Matter in order to make it have sense!

    See ya!
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    106
    I'm glad that some people agree with this idea. I was starting to wonder if a lot of the people on this forum just disagree for the sake of disagreeing.
    (0)

  10. #10
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Too lazy to see if this was suggested yet, but you could simply just have a single grade of dark matter, and just increase the amount ncessary for higher rank repairs.

    Example: Rank 1 item = 1 Dark Matter; R10 = 2 Dark Matter etc.
    (0)

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