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  1. #1
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90

    Hunts: Has anyone considered this?

    Simply why can't SE put a lifespan on hunts after they spawn?
    Like after someone spots them and they r rendered on their screen, the timer will start to countdown and the hunt will disappear after it reaches 0.
    So it will give a reason for hunts to be elussive, rare and not some fate for the everyday horde to zerg down.
    Just a suggestion lol?
    (1)

  2. #2
    Player
    Marcu18's Avatar
    Join Date
    Jun 2014
    Posts
    144
    Character
    Yusei Max
    World
    Famfrit
    Main Class
    Conjurer Lv 90
    I would say no for these reasons:1) the target could disappear WHILE you are fighting lol. 2)it would entice more people to pull early to beat the clock. 3)And having a timer sounds like a fate and from your message you don’t want hunts to be fates. 4) this could tempt people to use 3rd party apps to know EXACTLY when they spawn.
    (6)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Why bother making it vanish? It's not like people will ignore A and S marks.
    (0)

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yumi_umi View Post
    Simply why can't SE put a lifespan on hunts after they spawn?
    Like after someone spots them and they r rendered on their screen, the timer will start to countdown and the hunt will disappear after it reaches 0.
    So it will give a reason for hunts to be elussive, rare and not some fate for the everyday horde to zerg down.
    Just a suggestion lol?
    You could have it proximity based. "Os it on-screen", due to the fact that depending on your platform your draw-distance is going to differ would cause significant issues.


    But at the same time, no this simply wouldn't work and or help matters.
    (0)

  5. #5
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Marcu18 View Post
    it would entice more people to pull early
    There is no such thing as "pulling early". It's open world content. This would be an actual good reason for it, not that I am for it. But when people constantly complain, moan, and cry through the /shout channel about someone "pulling early", this could at least then be a way of telling them to pack it in.
    (0)

  6. #6
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    I just saw it as a way for ppl to stop blaming each other and start blaming the game.
    I.e " i had to pull it as time was running out etc"
    Then ppl will be like oh ok i suppose or something like tht hopefully.
    Also it's only realistic tht creatures will move around/ go away after periods of time right?

    Also maybe refresh the timer after it is pulled and after that it will start the countdown again regardless if it gets resetted so the ppl who reset it will ruin it for everyone.
    (0)

  7. #7
    Player
    Fooly's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Flying Whales
    World
    Leviathan
    Main Class
    Dark Knight Lv 70


    ??
    (0)

  8. #8
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fooly View Post


    ??
    Good point but then again we all know how fast these hunts get zerged down.
    So imo woth a fresh coutdown that wouldn't be a big problem right?
    (0)

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Barboron View Post
    There is no such thing as "pulling early". It's open world content.
    I'd agree if it had a shorter respawn timer or if rewards were exclusive to the pulling group. Not that I'm advocating waiting 5+ minutes before each pull, just long enough for the people who are actually paying attention to get to it from the nearest crystal.

    Quote Originally Posted by Yumi_umi View Post
    I just saw it as a way for ppl to stop blaming each other and start blaming the game.
    Honestly, this probably won't stop until they introduce other ways to get seals. As it stands, we only have one real way to get them; and there's only a certain amount you can get within a given time frame, so of course people are upset when people pull early.
    (0)

  10. #10
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    This is a terrible idea. People will just claim the mob instantly and try to hold it while their party gets there. It will make every single aspect of the hunt worse than it currently is. Plus it introduces even more class-ism to the hunts. Pretty much just jobs that can solo or live long enough for their party to get there will benefit from this idea.

    Unless you pretend the mobs to disappear mid-fight, to which I just say: Lol.
    (0)

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