nuff said. lol
I guess this only meant for legacies mostly since they would've more experience on this and requires subbing 1.0.
And it seems like the old 1.0 RNG trend are back in the game again. lol


nuff said. lol
I guess this only meant for legacies mostly since they would've more experience on this and requires subbing 1.0.
And it seems like the old 1.0 RNG trend are back in the game again. lol




i liked the rng for most stuff from 1.0 much more.
in arr you still have to deal with rng, but the difference is when you beat the content you only have one shot at getting the piece you are after. in 1.0 the drop rates were low on gear like the atma drop rates, but i had stuff to do 7 days a week instead of only getting on for my set raid nights to run with my static groups.
http://crystalknights.guildwork.com/



I liked how it was in 1.0 better as well. Run something a lot of times with low RNG instead of run dungeon once and be done. I'd also like how CT is for Coil, then I'd be doing it with friends to help them get loot. Just anything to make me actually play instead of playing barbie dress up 90% of my time.


I never want to deal with 1.0's RNG ever again, having to do Ifrit god knows how many times in pugs wasn't fun at all and was enraging especially how the servers were terrible too and you would get hit by plumes despite being out of it in time or just dealing with bad players who have no clue what they're doing.![]()
Last edited by FreakinZMartin; 09-01-2014 at 07:34 AM.

I'll take the new one. There's nothing like running a turn 27 times only to see that the first piece of High Allagan that dropped is, of course, not the one you need, right?
I do a lot of things besides endgame raiding, like chocobo leveling, crafting and selling, gathering and a lot of other things that if I had to spend the entire week farming Coil I wouldn't be able to. And yes, the 1.0 rng is definitely back, but let's leave it where it's at and not bring it to raids... Boy those ponies sure are fun to get.




that's no different now where you can clear the same content 27 times and see that same piece of gear never drop. the difference is now you have to wait 27 weeks to not get that piece.
how is this any different than seeing the piece you want drop and losing the lot on it?Only Ifrit weapon my Legacy character has is the sword, which she was never able to use. >_>
People complain about Coil drops now. Just imagine if, after 20+ runs, the gear you want finally drops. . .straight into someone else's inventory, because there was no lot system in place.
personally, i cleared t5 100+ times and never got the allagan scepter. there is no difference in that and the way it was in 1.0. the only difference is that for the first 30 or so clears i had to wait a full week to clear it again.
Last edited by darkstarpoet1; 09-02-2014 at 07:20 AM.
http://crystalknights.guildwork.com/
It's mostly different for organized groups. In an organized static, once it drops you might have to roll against one other character, or everyone might pass to you. In 1.0 it just popped up in someone's inventory, assuming that it didn't hit the ground because they already had it. . .
Imagine the novus with 1.0's melding system.
The horror~!
Yes, melding also counts as RNG... not everything is centered around raids.

This T9 Clearing Warrior made a guide for Warriors and suggests the best accessories for BiS Warriors is all 5 i90 Ruby penta-melded accessories.
https://www.youtube.com/watch?v=YkUuBQ7VPug
Raids and Melding arent exclusive of each other ;p


lol
though... if we still play 1.0 today, Yoshi might make Novus system like it is now.
Besides, there's already hell enough with the old 1.0 relic quests. Fail melding = all broken including gears. XD
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