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Thread: So Hunts...

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  1. #1
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lemuria View Post
    It's a poorly implemented system. Simple as that.

    In FFXI Notorious Monsters were common enough that people were separated across the entire world, but each one only dropped specific items so you'd have to aim to kill the one which had what you were after. Since the hunt enemies in FFXIV all have the same basic reward, there's no distinction between one mob and another, so you get hordes of people trying to claim the same enemy all over Eorzea. Since there's relatively few zones and hunt enemies, this means every single fight is awash with players.

    How they didn't see this coming is beyond me, or maybe they did, and didn't care. Either way, it's one of the dumbest systems they've implemented.
    Yes but the world was expanded more and had a drop rate if you did or didn't get a item nobody cared they would just camp again.

    Here the world is shrunken people get to places too fast its tiny.

    SE might think the world is huge but no its not 5 zones from FFXI Would equal the whole entire world of FFXIV lol

    They could not do NM's here due to everyone attacking the monster.
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  2. #2
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HeroSamson View Post
    They could not do NM's here due to everyone attacking the monster.
    That is the problem. When you have a system that makes it so everyone can attack and get drops, it will turn into a zerg if the drops are decently good.

    Not only that, people think that they are entitled to join a fight even if they where not even anywhere close to the mob. So you got raging on others by people who didn't get to join the fight.

    In a system that had it so only 1 person/party/alliance could claim a mob, then you only had yourself to blame if you didn't get it. Unless the others cheated in some way. And while this system have similar problem to the above, it wasn't as widespread.
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