I think that the character inventory is big enough as it is.
Retainers on the other hand ... Not enough room!!!
I like the idea of making a storage box (preferably with 9999 slots) for housing !


I think that the character inventory is big enough as it is.
Retainers on the other hand ... Not enough room!!!
I like the idea of making a storage box (preferably with 9999 slots) for housing !



It's funny, I was playing a game called EQ2. In that one, your character had 8 inventory slots. Each inventory slot could hold a bag or box that you could open and close. It gave you more inventory. The best boxes (if I remember right) added 100 slots. If you had 8 boxes, that meant you had 800 inventory slots. This did not count the other couple hundred bank storage slots you had. This was waaaaaaay back in the FFXI era if not before. It's just fishy that SE seems to claim that this data is too much memory when a game that is 10+ years old supported 1000+ inventory slots.
maybe a moogle minion so when hes there you have 1000 slots


How about being able to mail stuff to your alts on the same server?
It would be an incentive for some to purchase the standard sub that lets us have 8 characters per server (more money for SE, they like money right?). Biggest drawback would be people hoarding stuff that they could sell on the market, which I don't really see being a huge problem since people generally sell their junk that crafters need to make stuff anyway.
It wasn't really a problem in FFXI (yeah bringing up XI), people made "mules" because of limited inventory space even after upgrading their gobbiebags. Hell, I eventually made a mule in XI because of limited inventory and mog house space. The addition of rare/ex being sendable to characters on the same account was a godsend, didn't need to throw my Joyeuse and some other gear away when they became obsolete.
Last edited by File2ish; 09-01-2014 at 07:55 AM.




Along the same topic, it would be lovely to have a 'Add all' feature. Which if you have never played Terraria or another game that uses it basically:
'Hit 'Add all button on retainer'
'Every item in your inventory that is ALSO in your retainers inventory automatically stacks into your retainer'
At the moment, I make sure my retainer is completely full - so I can run through my inventory clicking everything and seeing if it moves to retainer or if I get a 'insufficient inventory space' message.

What it boils down to is this: The inventory/storage mechanics in this game is some of the worst I've ever seen for a MMO. I would love to say I'm exaggerating, but I'm really not (well sort of but meh.) It's hard to keep track of what you have and what you don't have between 3 gathering classes and 8 crafting classes, it starts to turn into a real cluster F as to where I put what and what goes where, no search in your inventory is also a big drag, if they added a search it would make life so much easier, instead of highlighting each mat to see what it is. They really need to look into this, some serious QoL issues going on here. Well, for crafters / gatherers atleast...



So much WANT for a GW2 mat storage system. Like, oh my god, that would be so amazing!
Even better, how about building something like that into the current Apparatuses so they would treat said mat storage system as being a part of your current inventory whilst crafting? That would dramatically raise their usage where they are presently not used at all. Then we can have characters actually CRAFT at the apparatuses instead of just hitting it for a buff, and to top it all off, some "Elite" Apparatuses that grant CP/Control buffs to their respective DoH class when used?
Oh, all of the QoL things that would make crafting so much more fun and so much less tedious~!
To recap:
-Special Materials storage that has a designated slot for every single unusable material in the game (No consumable food items that can be used as ingredients, no weapons/armor that can be upgraded, etc.)
-Improve Apparatuses so that they have the following perks:
--Full access to Special Materials Storage as if it were a part of player's inventory.
--Special animations that allow players to craft at the Apparatus instead of simply granting the buff.
--Impose restriction so only the right DoH class can use their respective apparatus.
-"Elite" Apparatus that grants CP/Control buffs to all players who use it (Level scaling the buff), adding in the above suggestions.
All of this stuff would be just wonderful!
I like this idea. I do have a difficult time sorting out mats and such in regards to certain crafts. Going back to your retainer is a pain and such. I hope in the future SE decides to implement a carry on storage specifically for craft materials or specific items that you want to save.
I would definitely like the idea of perhaps minions having an ability to have a storage in place of them. Like right clicking a specific minion and selecting to "Open Storage," thus storing the items after.
I'm thinking similar to the MMO Aion, where some minions are capable of storage space, enemy alertness, creating foods and such.
If there is a service fee, I do not mind that all. As long we have a "carry on" bag or portable storage. Definitely would help on our adventures.

Guild Wars 2 has a very organized exclusive crafting material inventory. They have their own space. Wish we have something similar to this.
Eg:
http://www.minigamereviews.com/blog/...ank-Access.jpg
There is search. From your crafting log right click/context menu on the mat you are searching for and do search for item. It will spam you retainer name, page and amount of nq and hq of the item you have.
What I would like to see is stick with the lore. The lore claims that retainers are meant to follow you around the town. So in town that storage should ba accessible anywhere not just at the bell.
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