Quote Originally Posted by coldreactive View Post
The developers are also trying to make dungeons have gimmicks and mechanics to force players to not speed run as much as possible. (Fire walls in Stone Vigil Hard. Sifaka Killing in Hullbreaker, etc.) I'm glad they're doing this, but I've since hung up my tank gear completely, in hopes they'll add a magic tank class in the future that I can get into. I'm not a fan of close up tanks. (Nor am I fan of stat-based tanks, such as EVA and Dodge Tanks.)
So what you are saying is you expect a tank class where you can hold hate with magic attacks thus tanking it from afar expecting the mob not to run up to you cause you have top hate (since you hate "close up" tank). That logic.
As for the whole DF kicking, they really should just make it so that you can't initiate a kick when someone is in CS. They've done it for in combat, when loots are available, I don't see why they can't do it for CS as well.