Quote Originally Posted by coldreactive View Post
The developers are also trying to make dungeons have gimmicks and mechanics to force players to not speed run as much as possible. (Fire walls in Stone Vigil Hard. Sifaka Killing in Hullbreaker, etc.)
And I'm very greatful for that! I like quick, efficient runs, but speed runs are usually neither of those things. Though it CAN be funny to let a DF tank die when he tries to pull half an instance without telling me...