Quote Originally Posted by Dhex View Post
the content is not varied enough and the group sizing is too exclusive and it's bred a community of separation and isolation. Why else would people complain? There is obviously a gap here that grows wider with each successive update and the developers as yet have failed to address it.

That is not acceptable...

Square has left a good chunk (and I won't make up a community-wide statistic here this is from my own observations) of it's player-base hanging.

It's not fun to spend hours and hours with different shuffles of random people of various levels of skill/progress/knowledge/gear trying to just clear a single boss fight.

I'll also note here that it is very likely not fun to spend a single hour a week on relevant endgame content. Being able to run it multiple times to help, teach, and practice would probably be welcomed by most players. The issue of drops and players progressing too quickly is a bit of a moot point in the grand scheme. Gear itself is not fun - playing the game and beating the fights is the fun.

Raiding should be more than what it is - and it should be more accessible either via tiered difficulty or repeatable runs.
Great post Dhex. Agree 100%.

@ Dev Team: Please consider the feedback being discussed in this thread for future content.

Yes, it ties into larger issues of how much content you can produce at once, your own choices about a stark Vertical Progression style, Limited Stats / Gear Options and more, but the bottom line, core issue is what Dhex and others are saying:

* Your End Game Structure does *not* promote Community or a sense of being able to HELP OTHERS (anyone outside a Static (if you were lucky enough to have one)).

This is only going to get worse and worse if you continue down this path.

We'd just like to see FF14 become a better game.

Thanks!