Quote Originally Posted by GalkaBikini View Post
How do you spend 9 hours in a week raiding but your schedule doesn't allow for a static?
Flexible, unreliable or just plain volatile scheduling at a workplace is a likely culprit.

Anyway, why the hell are we bringing up everything else in the game and therefore saying a critique of a poor raiding structure is irrelevant? The game very clearly has raiding as a feature, therefore it should be as fleshed out and functional as any other feature in the game.