I would just stop trying. By watching how this person quotes people and replies to them; it's cherry-picking arguments and not even addressing them entirely.
You won't put in 30 hours, you'll only put in the 2-4 because only 1 raid will be worth a damn and the rest would be "funsies".
Find me a single person with every single achievement. No one in this game is, "finished".
That'd be my point. More variety at the same iLv would be welcome.
A ton. You're not supposed to do raid content and nothing else. That is not how the game is meant to be played and if you do play that way, don't complain when you have nothing to do. Most of the complaining comes from people who play a lot, specifically ones who don't engage in the other things the game has to offer. FFXIV caters to people with lives. People who go outside, socialize, have jobs, go to school, are married, have kids, play other games besides FFXIV, only raid once or twice a week, and are playing the game for everything it has. Try raiding once or twice a week for at most 1.5 hours and see if you get burnt out on raiding so quickly.
Weekly lockout. Makes helping others a chore.
Insta-wipe mechanics make teaching others a chore.
Its all a huge chore.
Someone who gets what this game is about. This isn't a raiding game per se. Raiding is just going to be one tiny fraction of the whole package.A ton. You're not supposed to do raid content and nothing else. That is not how the game is meant to be played and if you do play that way, don't complain when you have nothing to do. Most of the complaining comes from people who play a lot, specifically ones who don't engage in the other things the game has to offer. FFXIV caters to people with lives. People who go outside, socialize, have jobs, go to school, are married, have kids, play other games besides FFXIV, only raid once or twice a week, and are playing the game for everything it has. Try raiding once or twice a week for at most 1.5 hours and see if you get burnt out on raiding so quickly.
What don't you get, that the main selling point of this game is actually the wrong way to go?
I absolutely loved having all classes on one character so much so that I find it hard to get in other mmos now. Trying another class means not having to start everything from scratch, dailies, achievements, guild, friend lists. On other games the guild would get full with alt characters that are not online. On this game the reputation of one player on the server is much more impactful because players always play as one character.
That was a great thing FFXIV did but you're saying we should make alts. All this time me and crapload of other players have invested in multiple classes is worthless in endgame. So yeah, it is too late for that and I don't want to give up on the main reason why I stuck with this game.
The lockout should apply to classes that share the same loot not the character. Loot progression would still be the same but you can still go and play as another class like you do in other games. The system is much harsher in this game because the vast majority have all their classes attached to one character.
Last edited by Edli; 09-04-2014 at 03:45 PM.
I think there have plans to get FCs going. There was mention of something planned but details weren't out yet. Players have asked for FCs to queue together in Frontlines, which I think should be possible.
Nonetheless I believe that raids will continue to be a small portion of what FFXIV will be. I think with Coil and ST, there is already quite some play time there, considering it takes quite a lot of tries on average to get the piece you want in ST. If you want to talk about raids giving the same IL loot which is IL110 as of now, I don't really think it will be possible in any near future.
Every coil patch are only cleared by a minority group of people with the masses still trying. Having another similar difficultly raid would probably add on the the pain for the people who are still trying. They are the majority which SE will always consider. So nope, I don't think so. And if we go back to the talk of removing lock out, it would be a merry go round argument again because SE doesn't seem to want to give in on that, because they want to control the amount of people who eventually clear and get the loots within the current patch, to maintain a sense of difficulty, exclusivity of the rewards.
Instead of just raids and raids, I'd rather see SE introduce more fun and semi-serious aspects to the game. Gold Saucer is coming its way, that's probably the fun part. For the semi-serious thing, I think some of the ideas floating around of weapons refinement seems interesting.
If any of you have played Dynasty Warriors, you might recall each of the weapon may have a certain characteristic which you may fusion it with another weapon to obtain a certain characteristic that you want. I think thing like this is pretty interesting and fun, and gives opportunities to create a weapon that can be unique. An Artemis Bow that grants +2-3% accuracy to the raid? Or a Warrior's weapon that grants some sort of bloodbath aura, maybe 5% HP recovery per attach for melees? After all, I think people do want gear mainly, and a side grade like this could bring meaningful results
Coil itself is already taking a significant amount of play time until you put it on farm already. I don't really think it is really wise to introduce more difficult raids that takes up more play time within the raid segment.
If I spent 1.5hrs in pick-ups as my schedule doesn't allow for static I'd be lucky to clear Turn 6 at all. As I said earlier in this very thread - step out of your static for a few weeks and the only endgame raid structure really starts to breakdown.
I am not sure about Excalibur, but for this week and last week's T6-T9 clear, I cleared as a stand-in/pug. My static has disbanded because 6 persons wanted to take a break from the game until 2.4 or further notice.
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