Page 19 of 23 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 229
  1. #181
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dhex View Post
    and the developers as yet have failed to address it.
    I don't think Yoshida ever intend to address it, because he addressed it right from the start - Coil isn't something that was designed with many people clearing it. In fact he commented that he was surprised that there were more than his expected amount of people clearing it.

    It was probably, working as intended.
    (0)

  2. #182
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Evangela View Post
    Static 8 persons groups are anti-community.
    You don't need a full 8 person static. In fact a lot of these "pug groups" that you'll see in PF usually consist of at least a few people that know each other. And it seems to work just fine. Personally I've been raiding since release and I've almost never had a full 8 person static.

    The #1 problem with pug groups is that there are too many people who won't/can't get on voice chat. I've always hated voice chat... In older MMOs you didn't need it though because games were simpler and combat was much slower paced so typing was viable. In modern MMOs however it's much more vital/useful. With FFXIV I had to give in pretty early and start using voice chat. Going from having no one or half a group on voice chat to all 8 people on voice chat makes a HUGE difference.
    (0)

  3. #183
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Dhex View Post
    2.) Non-statics; players without the free time or reliable schedule that have to play with random groups of players
    If people are joining pug groups and not making friends with competent players, they are doing it wrong.

    If people aren't making a 2nd character to get around the lock out so they can play with these friends they keep complaining about not being able to play with, they are doing it wrong.

    It's not that complicated, people.
    (0)

  4. #184
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Coil Promotes statics which is hurting guilds and pugs. Statics are generally cancer to any community and one of the main things that rip guilds apart over time. They do nothing but fracture groups, it forms the A,B,C team mentality, You stop being X guild and start only worrying about your team. Statics are short lived usually 3-6 months if you have a good group. When you tie the life of members in your guild to those statics it creates horribly unstable situations if you are running anything besides a social guild.

    I have lost so many members now because of issues in Coil it is absurd at this point and it has nothing to do with clearing everything is attendance issue related due to random ppl missing 1 day a week. Hell I cannot even effectively recruit because I am at 5 full coil groups... if I want more I have to invite 8 ppl at one time. 1 person should never be able to screw over 7 ppl, but this content it does exactly that.

    As for pugs, I am a firm believer in the "it is working as intended for them" camp. A group of random people should have an extremely hard time clearing things, it is why guilds exist. If pugs cannot clear it effectively good.
    (2)

  5. #185
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ooshima View Post
    Quote Originally Posted by Dhex View Post
    and the developers as yet have failed to address it.
    I don't think Yoshida ever intend to address it, because he addressed it right from the start - Coil isn't something that was designed with many people clearing it. In fact he commented that he was surprised that there were more than his expected amount of people clearing it.

    It was probably, working as intended.
    If you read the entirety of his post though, you'll see that it's not so much just addressing the difficulty with "why can't everyone clear coil?" There are other points that the devs have remained pretty much quiet on. There simply are not enough options @ end game right now and the lock-out makes that painfully obvious.

    The closest thing that the community got for an answer for end-game content/raids that more people from say, a FC or LS, can participate-in together rather than these 8-man clique raids was that the devs didn't want to step on small FC's toes who couldn't do larger-scale content because they don't have the man-power for it so they forgo the option altogether. Which is hilarious, really, because homeless FCs can't participate in gardening, chocobo dyeing and training, etc.
    (0)

  6. #186
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GalkaBikini View Post
    If people aren't making a 2nd character to get around the lock out so they can play with these friends they keep complaining about not being able to play with, they are doing it wrong.
    .
    This is FF, you are not suppost to make alts to do content.

    The fact you mention that is proof the devs are doing a horrible job designing endgame content. HAVING TO MAKE ALTS TO DO CONTENT, MEANS THE DEVS HAVE SCREWED UP ROYALLY. It is the definition of lack of content.

    As a mmo player PAYING TO PLAY THIS GAME. I feel it is reasonable to demand at least 30hrs of Relevant endgame content per week on 1 character.
    (6)

  7. #187
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ooshima View Post
    I don't think Yoshida ever intend to address it, because he addressed it right from the start - Coil isn't something that was designed with many people clearing it. In fact he commented that he was surprised that there were more than his expected amount of people clearing it.

    It was probably, working as intended.
    This game is painfully limited & their raiding structure is practically non-existent. If they really intended it this way they're really not very good at developing instanced content - four relevant boss fights and that's only if you can find a group of competent players or adhere to a static schedule?

    Sounds like a co-op frustration simulator not an MMORPG to me~
    (4)

  8. #188
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cidel View Post
    If you read the entirety of his post though, you'll see that it's not so much just addressing the difficulty with "why can't everyone clear coil?" There are other points that the devs have remained pretty much quiet on. There simply are not enough options @ end game right now and the lock-out makes that painfully obvious.
    I have covered them in entirety, actually. If you recall back all the Live Letters and interviews, you would actually find that it is just not only difficulty. All in all, the whole coil was designed with a difficulty and structure in mind that not many people will clear it, not many people will have the loots. This is why it is difficult, this is why they insist with the lock out because Yoship doesn't want everyone running with coil gears. If you see through this, you will get why they have not changed anything and tells you they could not find an alternative - simply because they wanted to make coil exclusive in some way. You can have access to the content but that doesn't mean that you can necessarily clear it and obtain the loots etc.
    (0)

  9. #189
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Xatsh View Post
    This is FF, you are not suppost to make alts to do content.
    Just because you can level every class on 1 character doesn't mean you should only play 1 character (or that SE meant for you to).
    (0)
    Last edited by GalkaBikini; 09-04-2014 at 12:02 PM.

  10. #190
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ooshima View Post
    I have covered them in entirety, actually. If you recall back all the Live Letters and interviews, you would actually find that it is just not only difficulty. All in all, the whole coil was designed with a difficulty and structure in mind that not many people will clear it, not many people will have the loots. This is why it is difficult, this is why they insist with the lock out because Yoship doesn't want everyone running with coil gears. If you see through this, you will get why they have not changed anything and tells you they could not find an alternative - simply because they wanted to make coil exclusive in some way. You can have access to the content but that doesn't mean that you can necessarily clear it and obtain the loots etc.
    Okay that's nice and all, but we're not simply looking at the difficulty of coil atm. At least that's what I'm picking up from the conversation thus far.
    (0)

Page 19 of 23 FirstFirst ... 9 17 18 19 20 21 ... LastLast