
A lot of the difficulty from early WoW raids amount to nothing more than simply numbers. When it came down to it, there weren't really a lot of mechanics. It was, Tank needs to have X amount of HP and X amount of mitigation. Healers need to be able to heal X amount. DPS needs to be able to do X amount of DPS. And any WoW mechanics were moot when you've got DeadlyBossMods practically playing the game for you anyway.
TLDR; Naxx wasn't hard.
Didn't DBM launch in BC? I'm pretty sure DBM debuted in 2008. Well beyond Naxx.
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