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  1. #10
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by dejavutwo View Post
    Raid lockouts are standard in MMOs because players can clear content much quicker than it can possibly be developed.
    Definitely agree with the OP, Xatsh, Hippo and many others:

    The lockout and focus on NOT being able to help out your Guildmates or Friends (outside of your small Static) is what's ruining this game.

    @ dejavu: Great point about finishing content too fast (which is why Yoshi P is doing the lockout). But we have to ask this:

    * The Dev Team brought this on themselves with the bigger decision to go straight Vertical Progression and Boring, Limited Stats on Gear (which leads to less gear).

    Look at the effort and time wasted on making more "level 50 dungeons": Did we really need Pharoh Sirius, Stone Vigil (Hard), Copperbell Mines (Hard), etc.? It's all roughly in the same range where players don't even need them for EXP any more.

    If Yoshi P and the Dev Team took that Development Time and spent it on making OTHER End Game Dungeons besides Coil, that had Side Grade Gear with Interesting Stats (e.g., Enmity+ Gear for Tanks, or "Enhances Bloodletter" or "Enhances [XYZ]" etc.), they could've *extended* the "breathing room" between patches, and make it more accessible.

    There'd be more gear choices, more rewards to go after, and more areas to explore. Choosing to go do Kings, or Sky, or Dynamis, or BCNMs, or Sea, etc., that were all relevant and interesting is far more compelling than having *1* Dungeon w/ a Weekly Lockout (Coil) and NOT being able to help your FC / LS / Friends out week after week.

    The Lost City of Ampador is beautiful, lovely music, and has Diabolos as a Boss. If they added more challenges, some side paths, upped the difficulty, it *could've* been an End Game Dungeon to get some [Other Gear / Drops] if we had more interesting horizontal progression. Instead, it's wasted on useless gear (that gear it currently drops could be moved to countless other dungeons).

    The other thing is they could've spread out and made a more interesting set of Gear / Rewards, similar to needing Abjurations when they were relevant to upgrade CURSED Gear, or needing some Rare Material (only from Dungeons) that then needs some Crafters to help craft. Or Rare Materia (Counterattack, Double Attack, HP Absorb, etc.).

    I really hope they change things around and improve things for 3.0. For the betterment of FF XIV and a healthy *community* of players.
    (6)
    Last edited by Kiara; 09-04-2014 at 01:03 AM.